diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 83 |
1 files changed, 48 insertions, 35 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 1c04701de..872df2d14 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project / PPSSPP Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <algorithm> @@ -26,8 +26,8 @@ public: std::string GetName() const override { return name; } std::string GetTypeName() const override { return "Thread"; } - static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; } - Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Thread; } + static const HandleType HANDLE_TYPE = HandleType::Thread; + HandleType GetHandleType() const override { return HANDLE_TYPE; } inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } @@ -83,8 +83,7 @@ static Thread* current_thread; static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup static u32 next_thread_id; ///< The next available thread id -/// Gets the current thread -inline Thread* GetCurrentThread() { +Thread* GetCurrentThread() { return current_thread; } @@ -148,21 +147,24 @@ void ChangeReadyState(Thread* t, bool ready) { } } -/// Verify that a thread has not been released from waiting -static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { - _dbg_assert_(Kernel, thread != nullptr); - return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting()); +/// Check if a thread is blocking on a specified wait type +static bool CheckWaitType(const Thread* thread, WaitType type) { + return (type == thread->wait_type) && (thread->IsWaiting()); } -/// Verify that a thread has not been released from waiting (with wait address) -static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { - _dbg_assert_(Kernel, thread != nullptr); - return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address); +/// Check if a thread is blocking on a specified wait type with a specified handle +static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) { + return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle); +} + +/// Check if a thread is blocking on a specified wait type with a specified handle and address +static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { + return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address); } /// Stops the current thread ResultCode StopThread(Handle handle, const char* reason) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); // Release all the mutexes that this thread holds @@ -171,10 +173,10 @@ ResultCode StopThread(Handle handle, const char* reason) { ChangeReadyState(thread, false); thread->status = THREADSTATUS_DORMANT; for (Handle waiting_handle : thread->waiting_threads) { - Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle); - if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) { + Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle); + + if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle)) ResumeThreadFromWait(waiting_handle); - } } thread->waiting_threads.clear(); @@ -208,9 +210,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); - if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address)) + if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) continue; if (thread == nullptr) @@ -233,9 +235,9 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); - if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address)) + if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) ResumeThreadFromWait(handle); } } @@ -286,7 +288,7 @@ Thread* NextThread() { if (next == 0) { return nullptr; } - return Kernel::g_object_pool.Get<Thread>(next); + return Kernel::g_handle_table.Get<Thread>(next); } void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { @@ -303,9 +305,11 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle) { - Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); + Thread* thread = Kernel::g_handle_table.Get<Thread>(handle); if (thread) { thread->status &= ~THREADSTATUS_WAIT; + thread->wait_handle = 0; + thread->wait_type = WAITTYPE_NONE; if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { ChangeReadyState(thread, true); } @@ -337,7 +341,8 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio Thread* thread = new Thread; - handle = Kernel::g_object_pool.Create(thread); + // TOOD(yuriks): Fix error reporting + handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE); thread_queue.push_back(handle); thread_ready_queue.prepare(priority); @@ -394,7 +399,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 /// Get the priority of the thread specified by handle ResultVal<u32> GetThreadPriority(const Handle handle) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); return MakeResult<u32>(thread->current_priority); @@ -406,7 +411,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { if (!handle) { thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior? } else { - thread = g_object_pool.Get<Thread>(handle); + thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) { return InvalidHandle(ErrorModule::Kernel); } @@ -469,23 +474,31 @@ void Reschedule() { Thread* prev = GetCurrentThread(); Thread* next = NextThread(); HLE::g_reschedule = false; - if (next > 0) { - LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); + if (next != nullptr) { + LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); SwitchContext(next); + } else { + LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); - // Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep - // by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again. - // This results in the current thread yielding on a VBLANK once, and then it will be - // immediately placed back in the queue for execution. - if (prev->wait_type == WAITTYPE_VBLANK) { - ResumeThreadFromWait(prev->GetHandle()); + for (Handle handle : thread_queue) { + Thread* thread = g_handle_table.Get<Thread>(handle); + LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X", + thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle); } } + + // TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put + // to sleep. So, we'll just immediately set it to "ready" again after an attempted context + // switch has occurred. This results in the current thread yielding on a sleep once, and then it + // will immediately be placed back in the queue for execution. + + if (CheckWaitType(prev, WAITTYPE_SLEEP)) + ResumeThreadFromWait(prev->GetHandle()); } ResultCode GetThreadId(u32* thread_id, Handle handle) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS, ErrorSummary::WrongArgument, ErrorLevel::Permanent); |
