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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp93
1 files changed, 55 insertions, 38 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index eb54d6651..1b891f632 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -7,8 +7,6 @@
#include <optional>
#include <vector>
-#include <boost/range/algorithm_ext/erase.hpp>
-
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
@@ -30,7 +28,7 @@
namespace Kernel {
-bool Thread::ShouldWait(Thread* thread) const {
+bool Thread::ShouldWait(const Thread* thread) const {
return status != ThreadStatus::Dead;
}
@@ -64,21 +62,12 @@ void Thread::Stop() {
}
wait_objects.clear();
+ owner_process->UnregisterThread(this);
+
// Mark the TLS slot in the thread's page as free.
owner_process->FreeTLSSlot(tls_address);
}
-void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- thread->SetStatus(ThreadStatus::WaitSleep);
-}
-
-void ExitCurrentThread() {
- Thread* thread = GetCurrentThread();
- thread->Stop();
- Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
-}
-
void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
@@ -118,6 +107,7 @@ void Thread::ResumeFromWait() {
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::WaitMutex:
+ case ThreadStatus::WaitCondVar:
case ThreadStatus::WaitArb:
break;
@@ -211,9 +201,11 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
thread->scheduler = &system.Scheduler(processor_id);
- thread->scheduler->AddThread(thread, priority);
+ thread->scheduler->AddThread(thread);
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
+ thread->owner_process->RegisterThread(thread.get());
+
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
@@ -241,16 +233,16 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output;
}
-s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
+s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
- auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
+ const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
}
VAddr Thread::GetCommandBufferAddress() const {
// Offset from the start of TLS at which the IPC command buffer begins.
- static constexpr int CommandHeaderOffset = 0x80;
- return GetTLSAddress() + CommandHeaderOffset;
+ constexpr u64 command_header_offset = 0x80;
+ return GetTLSAddress() + command_header_offset;
}
void Thread::SetStatus(ThreadStatus new_status) {
@@ -269,8 +261,8 @@ void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
if (thread->lock_owner == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
// waiters list is consistent and return without doing anything.
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr != wait_mutex_threads.end());
+ const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
+ ASSERT(iter != wait_mutex_threads.end());
return;
}
@@ -278,11 +270,16 @@ void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
ASSERT(thread->lock_owner == nullptr);
// Ensure that the thread is not already in the list of mutex waiters
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr == wait_mutex_threads.end());
-
+ const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
+ ASSERT(iter == wait_mutex_threads.end());
+
+ // Keep the list in an ordered fashion
+ const auto insertion_point = std::find_if(
+ wait_mutex_threads.begin(), wait_mutex_threads.end(),
+ [&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
+ wait_mutex_threads.insert(insertion_point, thread);
thread->lock_owner = this;
- wait_mutex_threads.emplace_back(std::move(thread));
+
UpdatePriority();
}
@@ -290,32 +287,44 @@ void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
ASSERT(thread->lock_owner == this);
// Ensure that the thread is in the list of mutex waiters
- auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(itr != wait_mutex_threads.end());
+ const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
+ ASSERT(iter != wait_mutex_threads.end());
+
+ wait_mutex_threads.erase(iter);
- boost::remove_erase(wait_mutex_threads, thread);
thread->lock_owner = nullptr;
UpdatePriority();
}
void Thread::UpdatePriority() {
- // Find the highest priority among all the threads that are waiting for this thread's lock
+ // If any of the threads waiting on the mutex have a higher priority
+ // (taking into account priority inheritance), then this thread inherits
+ // that thread's priority.
u32 new_priority = nominal_priority;
- for (const auto& thread : wait_mutex_threads) {
- if (thread->nominal_priority < new_priority)
- new_priority = thread->nominal_priority;
+ if (!wait_mutex_threads.empty()) {
+ if (wait_mutex_threads.front()->current_priority < new_priority) {
+ new_priority = wait_mutex_threads.front()->current_priority;
+ }
}
- if (new_priority == current_priority)
+ if (new_priority == current_priority) {
return;
+ }
scheduler->SetThreadPriority(this, new_priority);
-
current_priority = new_priority;
+ if (!lock_owner) {
+ return;
+ }
+
+ // Ensure that the thread is within the correct location in the waiting list.
+ auto old_owner = lock_owner;
+ lock_owner->RemoveMutexWaiter(this);
+ old_owner->AddMutexWaiter(this);
+
// Recursively update the priority of the thread that depends on the priority of this one.
- if (lock_owner)
- lock_owner->UpdatePriority();
+ lock_owner->UpdatePriority();
}
void Thread::ChangeCore(u32 core, u64 mask) {
@@ -347,7 +356,7 @@ void Thread::ChangeScheduler() {
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
- next_scheduler.AddThread(this, current_priority);
+ next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
@@ -362,7 +371,7 @@ void Thread::ChangeScheduler() {
system.CpuCore(processor_id).PrepareReschedule();
}
-bool Thread::AllWaitObjectsReady() {
+bool Thread::AllWaitObjectsReady() const {
return std::none_of(
wait_objects.begin(), wait_objects.end(),
[this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
@@ -391,6 +400,14 @@ void Thread::SetActivity(ThreadActivity value) {
}
}
+void Thread::Sleep(s64 nanoseconds) {
+ // Sleep current thread and check for next thread to schedule
+ SetStatus(ThreadStatus::WaitSleep);
+
+ // Create an event to wake the thread up after the specified nanosecond delay has passed
+ WakeAfterDelay(nanoseconds);
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
/**