diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp new file mode 100644 index 000000000..833a1b4ba --- /dev/null +++ b/src/core/hle/kernel/thread.cpp @@ -0,0 +1,329 @@ +// Copyright 2014 Citra Emulator Project / PPSSPP Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include <stdio.h> + +#include <list> +#include <vector> +#include <map> +#include <string> + +#include "common/common.h" +#include "common/thread_queue_list.h" + +#include "core/core.h" +#include "core/mem_map.h" +#include "core/hle/hle.h" +#include "core/hle/syscall.h" +#include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/thread.h" + +// Enums + +enum ThreadPriority { + THREADPRIO_HIGHEST = 0, + THREADPRIO_DEFAULT = 16, + THREADPRIO_LOWEST = 31, +}; + +enum ThreadStatus { + THREADSTATUS_RUNNING = 1, + THREADSTATUS_READY = 2, + THREADSTATUS_WAIT = 4, + THREADSTATUS_SUSPEND = 8, + THREADSTATUS_DORMANT = 16, + THREADSTATUS_DEAD = 32, + THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND +}; + +enum WaitType { + WAITTYPE_NONE, + WAITTYPE_SLEEP, + WAITTYPE_SEMA, + WAITTYPE_EVENTFLAG, + WAITTYPE_THREADEND, + WAITTYPE_VBLANK, + WAITTYPE_MUTEX, + WAITTYPE_SYNCH, + + NUM_WAITTYPES +}; + +typedef s32 Handle; + +class Thread : public KernelObject { +public: + + const char *GetName() { return name; } + const char *GetTypeName() { return "Thread"; } + + static KernelIDType GetStaticIDType() { return KERNEL_ID_TYPE_THREAD; } + KernelIDType GetIDType() const { return KERNEL_ID_TYPE_THREAD; } + + inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } + inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } + inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } + inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } + inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } + + ThreadContext context; + + u32 status; + u32 entry_point; + u32 stack_top; + u32 stack_size; + + s32 initial_priority; + s32 current_priority; + + s32 processor_id; + + WaitType wait_type; + + char name[KERNELOBJECT_MAX_NAME_LENGTH+1]; +}; + +// Lists all thread ids that aren't deleted/etc. +std::vector<Handle> g_thread_queue; + +// Lists only ready thread ids. +Common::ThreadQueueList<Handle> g_thread_ready_queue; + +Handle g_current_thread_handle; + +Thread* g_current_thread; + + +inline Thread *__GetCurrentThread() { + return g_current_thread; +} + +inline void __SetCurrentThread(Thread *t) { + g_current_thread = t; + g_current_thread_handle = t->GetHandle(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +/// Saves the current CPU context +void __KernelSaveContext(ThreadContext &ctx) { + ctx.cpu_registers[0] = Core::g_app_core->GetReg(0); + ctx.cpu_registers[1] = Core::g_app_core->GetReg(1); + ctx.cpu_registers[2] = Core::g_app_core->GetReg(2); + ctx.cpu_registers[3] = Core::g_app_core->GetReg(3); + ctx.cpu_registers[4] = Core::g_app_core->GetReg(4); + ctx.cpu_registers[5] = Core::g_app_core->GetReg(5); + ctx.cpu_registers[6] = Core::g_app_core->GetReg(6); + ctx.cpu_registers[7] = Core::g_app_core->GetReg(7); + ctx.cpu_registers[8] = Core::g_app_core->GetReg(8); + ctx.cpu_registers[9] = Core::g_app_core->GetReg(9); + ctx.cpu_registers[10] = Core::g_app_core->GetReg(10); + ctx.cpu_registers[11] = Core::g_app_core->GetReg(11); + ctx.cpu_registers[12] = Core::g_app_core->GetReg(12); + ctx.sp = Core::g_app_core->GetReg(13); + ctx.lr = Core::g_app_core->GetReg(14); + ctx.pc = Core::g_app_core->GetPC(); + ctx.cpsr = Core::g_app_core->GetCPSR(); +} + +/// Loads a CPU context +void __KernelLoadContext(const ThreadContext &ctx) { + Core::g_app_core->SetReg(0, ctx.cpu_registers[0]); + Core::g_app_core->SetReg(1, ctx.cpu_registers[1]); + Core::g_app_core->SetReg(2, ctx.cpu_registers[2]); + Core::g_app_core->SetReg(3, ctx.cpu_registers[3]); + Core::g_app_core->SetReg(4, ctx.cpu_registers[4]); + Core::g_app_core->SetReg(5, ctx.cpu_registers[5]); + Core::g_app_core->SetReg(6, ctx.cpu_registers[6]); + Core::g_app_core->SetReg(7, ctx.cpu_registers[7]); + Core::g_app_core->SetReg(8, ctx.cpu_registers[8]); + Core::g_app_core->SetReg(9, ctx.cpu_registers[9]); + Core::g_app_core->SetReg(10, ctx.cpu_registers[10]); + Core::g_app_core->SetReg(11, ctx.cpu_registers[11]); + Core::g_app_core->SetReg(12, ctx.cpu_registers[12]); + Core::g_app_core->SetReg(13, ctx.sp); + Core::g_app_core->SetReg(14, ctx.lr); + //Core::g_app_core->SetReg(15, ctx.pc); + + Core::g_app_core->SetPC(ctx.pc); + Core::g_app_core->SetCPSR(ctx.cpsr); +} + +/// Resets a thread +void __KernelResetThread(Thread *t, s32 lowest_priority) { + memset(&t->context, 0, sizeof(ThreadContext)); + + t->context.pc = t->entry_point; + t->context.sp = t->stack_top; + + if (t->current_priority < lowest_priority) { + t->current_priority = t->initial_priority; + } + + t->wait_type = WAITTYPE_NONE; +} + +/// Creates a new thread +Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point, s32 priority, s32 processor_id, u32 stack_top, int stack_size=0x4000) { + static u32 _handle_count = 1; + + Thread *t = new Thread; + + handle = (_handle_count++); + + g_thread_queue.push_back(handle); + g_thread_ready_queue.prepare(priority); + + t->status = THREADSTATUS_DORMANT; + t->entry_point = entry_point; + t->stack_top = stack_top; + t->stack_size = stack_size; + t->initial_priority = t->current_priority = priority; + t->processor_id = processor_id; + t->wait_type = WAITTYPE_NONE; + + strncpy(t->name, name, KERNELOBJECT_MAX_NAME_LENGTH); + t->name[KERNELOBJECT_MAX_NAME_LENGTH] = '\0'; + + return t; +} + +/// Change a thread to "ready" state +void __KernelChangeReadyState(Thread *t, bool ready) { + Handle handle = t->GetHandle(); + if (t->IsReady()) { + if (!ready) { + g_thread_ready_queue.remove(t->current_priority, handle); + } + } else if (ready) { + if (t->IsRunning()) { + g_thread_ready_queue.push_front(t->current_priority, handle); + } else { + g_thread_ready_queue.push_back(t->current_priority, handle); + } + t->status = THREADSTATUS_READY; + } +} + +/// Changes a threads state +void __KernelChangeThreadState(Thread *t, ThreadStatus new_status) { + if (!t || t->status == new_status) { + return; + } + __KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); + t->status = new_status; + + if (new_status == THREADSTATUS_WAIT) { + if (t->wait_type == WAITTYPE_NONE) { + printf("ERROR: Waittype none not allowed here\n"); + } + } +} + +/// Switches CPU context to that of the specified thread +void __KernelSwitchContext(Thread* t, const char *reason) { + Thread *cur = __GetCurrentThread(); + + // Save context for current thread + if (cur) { + __KernelSaveContext(cur->context); + + if (cur->IsRunning()) { + __KernelChangeReadyState(cur, true); + } + } + // Load context of new thread + if (t) { + __SetCurrentThread(t); + __KernelChangeReadyState(t, false); + t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; + t->wait_type = WAITTYPE_NONE; + __KernelLoadContext(t->context); + } else { + __SetCurrentThread(NULL); + } +} + +/// Gets the next thread that is ready to be run by priority +Thread *__KernelNextThread() { + Handle next; + Thread *cur = __GetCurrentThread(); + + if (cur && cur->IsRunning()) { + next = g_thread_ready_queue.pop_first_better(cur->current_priority); + } else { + next = g_thread_ready_queue.pop_first(); + } + if (next < 0) { + return NULL; + } + return g_kernel_objects.GetFast<Thread>(next); +} + +/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields) +void __KernelCallThread(Thread *t) { + // Stop waiting + if (t->wait_type != WAITTYPE_NONE) { + t->wait_type = WAITTYPE_NONE; + } + __KernelChangeThreadState(t, THREADSTATUS_READY); +} + +/// Sets up the primary application thread +Handle __KernelSetupMainThread(s32 priority, int stack_size) { + Handle handle; + + // Initialize new "main" thread + Thread *t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority, + 0xFFFFFFFE, Memory::SCRATCHPAD_VADDR_END, stack_size); + + __KernelResetThread(t, 0); + + // If running another thread already, set it to "ready" state + Thread *cur = __GetCurrentThread(); + if (cur && cur->IsRunning()) { + __KernelChangeReadyState(cur, true); + } + + // Run new "main" thread + __SetCurrentThread(t); + t->status = THREADSTATUS_RUNNING; + __KernelLoadContext(t->context); + + return handle; +} + +/// Resumes a thread from waiting by marking it as "ready" +void __KernelResumeThreadFromWait(Handle handle) { + u32 error; + Thread *t = g_kernel_objects.Get<Thread>(handle, error); + if (t) { + t->status &= ~THREADSTATUS_WAIT; + if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { + __KernelChangeReadyState(t, true); + } + } +} + +/// Puts a thread in the wait state for the given type/reason +void __KernelWaitCurThread(WaitType wait_type, const char *reason) { + Thread *t = __GetCurrentThread(); + t->wait_type = wait_type; + __KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); +} + +/// Reschedules to the next available thread (call after current thread is suspended) +void __KernelReschedule(const char *reason) { + Thread *next = __KernelNextThread(); + if (next > 0) { + __KernelSwitchContext(next, reason); + } +} + + +void __KernelThreadingInit() { +} + +void __KernelThreadingShutdown() { +} |
