diff options
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 52011be9c..81e23f700 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); // Find the client port. - const auto it = kernel.FindNamedPort(port_name); - if (!kernel.IsValidNamedPort(it)) { - LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); + auto port = kernel.CreateNamedServicePort(port_name); + if (!port) { + LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); return ResultNotFound; } - auto port = it->second; // Reserve a handle for the port. // NOTE: Nintendo really does write directly to the output handle here. @@ -820,10 +819,10 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle return RESULT_SUCCESS; } - Handle handle{}; - R_TRY(handle_table.Add(&handle, resource_limit)); + Handle resource_handle{}; + R_TRY(handle_table.Add(&resource_handle, resource_limit)); - *result = handle; + *result = resource_handle; return RESULT_SUCCESS; } |
