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Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r--src/core/hle/kernel/scheduler.cpp80
1 files changed, 43 insertions, 37 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index df4d6cf0a..ac501bf7f 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -19,7 +19,8 @@ namespace Kernel {
std::mutex Scheduler::scheduler_mutex;
-Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {}
+Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
+ : cpu_core{cpu_core}, system{system} {}
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
@@ -28,8 +29,8 @@ Scheduler::~Scheduler() {
}
bool Scheduler::HaveReadyThreads() const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- return ready_queue.get_first() != nullptr;
+ std::lock_guard lock{scheduler_mutex};
+ return !ready_queue.empty();
}
Thread* Scheduler::GetCurrentThread() const {
@@ -45,23 +46,28 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
+ if (ready_queue.empty()) {
+ return thread;
+ }
// We have to do better than the current thread.
// This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->GetPriority());
- if (!next) {
- // Otherwise just keep going with the current thread
+ next = ready_queue.front();
+ if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
- next = ready_queue.pop_first();
+ if (ready_queue.empty()) {
+ return nullptr;
+ }
+ next = ready_queue.front();
}
return next;
}
void Scheduler::SwitchContext(Thread* new_thread) {
- Thread* const previous_thread = GetCurrentThread();
- Process* const previous_process = Core::CurrentProcess();
+ Thread* previous_thread = GetCurrentThread();
+ Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -74,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
+ ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
}
@@ -89,13 +95,13 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- ready_queue.remove(new_thread->GetPriority(), new_thread);
+ ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
- Core::System::GetInstance().Kernel().MakeCurrentProcess(thread_owner_process);
- SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table);
+ system.Kernel().MakeCurrentProcess(thread_owner_process);
+ Memory::SetCurrentPageTable(&thread_owner_process->VMManager().page_table);
}
cpu_core.LoadContext(new_thread->GetContext());
@@ -111,7 +117,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = CoreTiming::GetTicks();
+ const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
if (thread != nullptr) {
@@ -126,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
}
void Scheduler::Reschedule() {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
@@ -142,51 +148,54 @@ void Scheduler::Reschedule() {
SwitchContext(next);
}
-void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+void Scheduler::AddThread(SharedPtr<Thread> thread) {
+ std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
- ready_queue.prepare(priority);
}
void Scheduler::RemoveThread(Thread* thread) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.push_back(priority, thread);
+ ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.remove(priority, thread);
+ ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
+ if (thread->GetPriority() == priority) {
+ return;
+ }
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
- ready_queue.move(thread, thread->GetPriority(), priority);
- else
- ready_queue.prepare(priority);
+ ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
- return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
- return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
- });
+ for (auto* thread : ready_queue) {
+ if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
+ return thread;
+ }
+ }
+ return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
@@ -198,8 +207,7 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread -- sleep for zero time and force reschedule to different thread
- WaitCurrentThread_Sleep();
- GetCurrentThread()->WakeAfterDelay(0);
+ GetCurrentThread()->Sleep(0);
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
@@ -214,8 +222,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(priority < THREADPRIO_COUNT);
// Sleep for zero time to be able to force reschedule to different thread
- WaitCurrentThread_Sleep();
- GetCurrentThread()->WakeAfterDelay(0);
+ GetCurrentThread()->Sleep(0);
Thread* suggested_thread = nullptr;
@@ -223,8 +230,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
- Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
- core, priority);
+ system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {