diff options
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
| -rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 80 |
1 files changed, 43 insertions, 37 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index df4d6cf0a..ac501bf7f 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -19,7 +19,8 @@ namespace Kernel { std::mutex Scheduler::scheduler_mutex; -Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {} +Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core) + : cpu_core{cpu_core}, system{system} {} Scheduler::~Scheduler() { for (auto& thread : thread_list) { @@ -28,8 +29,8 @@ Scheduler::~Scheduler() { } bool Scheduler::HaveReadyThreads() const { - std::lock_guard<std::mutex> lock(scheduler_mutex); - return ready_queue.get_first() != nullptr; + std::lock_guard lock{scheduler_mutex}; + return !ready_queue.empty(); } Thread* Scheduler::GetCurrentThread() const { @@ -45,23 +46,28 @@ Thread* Scheduler::PopNextReadyThread() { Thread* thread = GetCurrentThread(); if (thread && thread->GetStatus() == ThreadStatus::Running) { + if (ready_queue.empty()) { + return thread; + } // We have to do better than the current thread. // This call returns null when that's not possible. - next = ready_queue.pop_first_better(thread->GetPriority()); - if (!next) { - // Otherwise just keep going with the current thread + next = ready_queue.front(); + if (next == nullptr || next->GetPriority() >= thread->GetPriority()) { next = thread; } } else { - next = ready_queue.pop_first(); + if (ready_queue.empty()) { + return nullptr; + } + next = ready_queue.front(); } return next; } void Scheduler::SwitchContext(Thread* new_thread) { - Thread* const previous_thread = GetCurrentThread(); - Process* const previous_process = Core::CurrentProcess(); + Thread* previous_thread = GetCurrentThread(); + Process* const previous_process = system.Kernel().CurrentProcess(); UpdateLastContextSwitchTime(previous_thread, previous_process); @@ -74,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { if (previous_thread->GetStatus() == ThreadStatus::Running) { // This is only the case when a reschedule is triggered without the current thread // yielding execution (i.e. an event triggered, system core time-sliced, etc) - ready_queue.push_front(previous_thread->GetPriority(), previous_thread); + ready_queue.add(previous_thread, previous_thread->GetPriority(), false); previous_thread->SetStatus(ThreadStatus::Ready); } } @@ -89,13 +95,13 @@ void Scheduler::SwitchContext(Thread* new_thread) { current_thread = new_thread; - ready_queue.remove(new_thread->GetPriority(), new_thread); + ready_queue.remove(new_thread, new_thread->GetPriority()); new_thread->SetStatus(ThreadStatus::Running); auto* const thread_owner_process = current_thread->GetOwnerProcess(); if (previous_process != thread_owner_process) { - Core::System::GetInstance().Kernel().MakeCurrentProcess(thread_owner_process); - SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table); + system.Kernel().MakeCurrentProcess(thread_owner_process); + Memory::SetCurrentPageTable(&thread_owner_process->VMManager().page_table); } cpu_core.LoadContext(new_thread->GetContext()); @@ -111,7 +117,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { const u64 prev_switch_ticks = last_context_switch_time; - const u64 most_recent_switch_ticks = CoreTiming::GetTicks(); + const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks(); const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; if (thread != nullptr) { @@ -126,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { } void Scheduler::Reschedule() { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; Thread* cur = GetCurrentThread(); Thread* next = PopNextReadyThread(); @@ -142,51 +148,54 @@ void Scheduler::Reschedule() { SwitchContext(next); } -void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); +void Scheduler::AddThread(SharedPtr<Thread> thread) { + std::lock_guard lock{scheduler_mutex}; thread_list.push_back(std::move(thread)); - ready_queue.prepare(priority); } void Scheduler::RemoveThread(Thread* thread) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); } void Scheduler::ScheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.push_back(priority, thread); + ready_queue.add(thread, priority); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.remove(priority, thread); + ready_queue.remove(thread, priority); } void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; + if (thread->GetPriority() == priority) { + return; + } // If thread was ready, adjust queues if (thread->GetStatus() == ThreadStatus::Ready) - ready_queue.move(thread, thread->GetPriority(), priority); - else - ready_queue.prepare(priority); + ready_queue.adjust(thread, thread->GetPriority(), priority); } Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; const u32 mask = 1U << core; - return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) { - return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority; - }); + for (auto* thread : ready_queue) { + if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) { + return thread; + } + } + return nullptr; } void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { @@ -198,8 +207,7 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { ASSERT(thread->GetPriority() < THREADPRIO_COUNT); // Yield this thread -- sleep for zero time and force reschedule to different thread - WaitCurrentThread_Sleep(); - GetCurrentThread()->WakeAfterDelay(0); + GetCurrentThread()->Sleep(0); } void Scheduler::YieldWithLoadBalancing(Thread* thread) { @@ -214,8 +222,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) { ASSERT(priority < THREADPRIO_COUNT); // Sleep for zero time to be able to force reschedule to different thread - WaitCurrentThread_Sleep(); - GetCurrentThread()->WakeAfterDelay(0); + GetCurrentThread()->Sleep(0); Thread* suggested_thread = nullptr; @@ -223,8 +230,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) { // Take the first non-nullptr one for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) { const auto res = - Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread( - core, priority); + system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority); // If scheduler provides a suggested thread if (res != nullptr) { |
