diff options
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
| -rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index 6d0f13ecf..e8447b69a 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -29,7 +29,7 @@ Scheduler::~Scheduler() { } bool Scheduler::HaveReadyThreads() const { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; return !ready_queue.empty(); } @@ -101,7 +101,6 @@ void Scheduler::SwitchContext(Thread* new_thread) { auto* const thread_owner_process = current_thread->GetOwnerProcess(); if (previous_process != thread_owner_process) { system.Kernel().MakeCurrentProcess(thread_owner_process); - Memory::SetCurrentPageTable(&thread_owner_process->VMManager().page_table); } cpu_core.LoadContext(new_thread->GetContext()); @@ -132,7 +131,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { } void Scheduler::Reschedule() { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; Thread* cur = GetCurrentThread(); Thread* next = PopNextReadyThread(); @@ -148,35 +147,35 @@ void Scheduler::Reschedule() { SwitchContext(next); } -void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); +void Scheduler::AddThread(SharedPtr<Thread> thread) { + std::lock_guard lock{scheduler_mutex}; thread_list.push_back(std::move(thread)); } void Scheduler::RemoveThread(Thread* thread) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); } void Scheduler::ScheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); ready_queue.add(thread, priority); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; ASSERT(thread->GetStatus() == ThreadStatus::Ready); ready_queue.remove(thread, priority); } void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; if (thread->GetPriority() == priority) { return; } @@ -187,7 +186,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { } Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { - std::lock_guard<std::mutex> lock(scheduler_mutex); + std::lock_guard lock{scheduler_mutex}; const u32 mask = 1U << core; for (auto* thread : ready_queue) { |
