diff options
Diffstat (limited to 'src/core/hid/emulated_controller.cpp')
| -rw-r--r-- | src/core/hid/emulated_controller.cpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 2af3f06fc..b08a71446 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() { } controller.color_values = {}; - controller.colors_state.fullkey = { - .body = GetNpadColor(player.body_color_left), - .button = GetNpadColor(player.button_color_left), - }; - controller.colors_state.left = { - .body = GetNpadColor(player.body_color_left), - .button = GetNpadColor(player.button_color_left), - }; - controller.colors_state.right = { - .body = GetNpadColor(player.body_color_right), - .button = GetNpadColor(player.button_color_right), - }; + ReloadColorsFromSettings(); ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); @@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() { ReloadInput(); } +void EmulatedController::ReloadColorsFromSettings() { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + // Avoid updating colors if overridden by physical controller + if (controller.color_values[LeftIndex].body != 0 && + controller.color_values[RightIndex].body != 0) { + return; + } + + controller.colors_state.fullkey = { + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), + }; + controller.colors_state.left = { + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), + }; + controller.colors_state.right = { + .body = GetNpadColor(player.body_color_right), + .button = GetNpadColor(player.button_color_right), + }; +} + void EmulatedController::LoadDevices() { // TODO(german77): Use more buttons to detect the correct device const auto left_joycon = button_params[Settings::NativeButton::DRight]; @@ -1091,30 +1104,30 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac bool is_charging = false; bool is_powered = false; - NpadBatteryLevel battery_level = 0; + NpadBatteryLevel battery_level = NpadBatteryLevel::Empty; switch (controller.battery_values[index]) { case Common::Input::BatteryLevel::Charging: is_charging = true; is_powered = true; - battery_level = 6; + battery_level = NpadBatteryLevel::Full; break; case Common::Input::BatteryLevel::Medium: - battery_level = 6; + battery_level = NpadBatteryLevel::High; break; case Common::Input::BatteryLevel::Low: - battery_level = 4; + battery_level = NpadBatteryLevel::Low; break; case Common::Input::BatteryLevel::Critical: - battery_level = 2; + battery_level = NpadBatteryLevel::Critical; break; case Common::Input::BatteryLevel::Empty: - battery_level = 0; + battery_level = NpadBatteryLevel::Empty; break; case Common::Input::BatteryLevel::None: case Common::Input::BatteryLevel::Full: default: is_powered = true; - battery_level = 8; + battery_level = NpadBatteryLevel::Full; break; } |
