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-rw-r--r--src/core/frontend/emu_window.h7
-rw-r--r--src/core/frontend/framebuffer_layout.cpp21
-rw-r--r--src/core/frontend/framebuffer_layout.h15
-rw-r--r--src/core/frontend/input.h10
4 files changed, 50 insertions, 3 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 4a9912641..3376eedc5 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -75,6 +75,13 @@ public:
return nullptr;
}
+ /// Returns if window is shown (not minimized)
+ virtual bool IsShown() const = 0;
+
+ /// Retrieves Vulkan specific handlers from the window
+ virtual void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
+ void* surface) const = 0;
+
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d6d2cf3f0..2dc795d56 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -27,9 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height};
- const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
- ScreenUndocked::Width};
- const auto window_aspect_ratio = static_cast<float>(height) / width;
+ const float window_aspect_ratio = static_cast<float>(height) / width;
+ const float emulation_aspect_ratio = EmulationAspectRatio(
+ static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@@ -58,4 +58,19 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
return DefaultFrameLayout(width, height);
}
+float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
+ switch (aspect) {
+ case AspectRatio::Default:
+ return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ case AspectRatio::R4_3:
+ return 3.0f / 4.0f;
+ case AspectRatio::R21_9:
+ return 9.0f / 21.0f;
+ case AspectRatio::StretchToWindow:
+ return window_aspect_ratio;
+ default:
+ return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ }
+}
+
} // namespace Layout
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index d2370adde..1d39c1faf 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
HeightDocked = 1080,
};
+enum class AspectRatio {
+ Default,
+ R4_3,
+ R21_9,
+ StretchToWindow,
+};
+
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
@@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
*/
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
+/**
+ * Convenience method to determine emulation aspect ratio
+ * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
+ * @param window_aspect_ratio Current window aspect ratio
+ * @return Emulation render window aspect ratio
+ */
+float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
+
} // namespace Layout
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 7c11d7546..2b098b7c6 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -15,6 +15,13 @@
namespace Input {
+enum class AnalogDirection : u8 {
+ RIGHT,
+ LEFT,
+ UP,
+ DOWN,
+};
+
/// An abstract class template for an input device (a button, an analog input, etc.).
template <typename StatusType>
class InputDevice {
@@ -23,6 +30,9 @@ public:
virtual StatusType GetStatus() const {
return {};
}
+ virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
+ return {};
+ }
};
/// An abstract class template for a factory that can create input devices.