diff options
Diffstat (limited to 'src/core/core.cpp')
| -rw-r--r-- | src/core/core.cpp | 190 |
1 files changed, 169 insertions, 21 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index ff0721079..92ba42fb9 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -14,30 +14,66 @@ #include "core/core_cpu.h" #include "core/core_timing.h" #include "core/cpu_core_manager.h" +#include "core/file_sys/bis_factory.h" +#include "core/file_sys/card_image.h" #include "core/file_sys/mode.h" +#include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" +#include "core/file_sys/romfs_factory.h" +#include "core/file_sys/savedata_factory.h" +#include "core/file_sys/sdmc_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" +#include "core/hardware_interrupt_manager.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/am/applets/applets.h" +#include "core/hle/service/apm/controller.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/hle/service/glue/manager.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" +#include "core/memory/cheat_engine.h" #include "core/perf_stats.h" +#include "core/reporter.h" #include "core/settings.h" #include "core/telemetry_session.h" -#include "file_sys/cheat_engine.h" +#include "core/tools/freezer.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Core { +namespace { + +FileSys::StorageId GetStorageIdForFrontendSlot( + std::optional<FileSys::ContentProviderUnionSlot> slot) { + if (!slot.has_value()) { + return FileSys::StorageId::None; + } + + switch (*slot) { + case FileSys::ContentProviderUnionSlot::UserNAND: + return FileSys::StorageId::NandUser; + case FileSys::ContentProviderUnionSlot::SysNAND: + return FileSys::StorageId::NandSystem; + case FileSys::ContentProviderUnionSlot::SDMC: + return FileSys::StorageId::SdCard; + case FileSys::ContentProviderUnionSlot::FrontendManual: + return FileSys::StorageId::Host; + default: + return FileSys::StorageId::None; + } +} + +} // Anonymous namespace + /*static*/ System System::s_instance; FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, @@ -74,7 +110,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, return vfs->OpenFile(path, FileSys::Mode::Read); } struct System::Impl { - explicit Impl(System& system) : kernel{system}, cpu_core_manager{system} {} + explicit Impl(System& system) + : kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {} Cpu& CurrentCpuCore() { return cpu_core_manager.GetCurrentCore(); @@ -109,27 +146,27 @@ struct System::Impl { /// Create default implementations of applets if one is not provided. applet_manager.SetDefaultAppletsIfMissing(); + /// Reset all glue registrations + arp_manager.ResetAll(); + telemetry_session = std::make_unique<Core::TelemetrySession>(); service_manager = std::make_shared<Service::SM::ServiceManager>(); - Service::Init(service_manager, system, *virtual_filesystem); + Service::Init(service_manager, system); GDBStub::Init(); renderer = VideoCore::CreateRenderer(emu_window, system); if (!renderer->Init()) { return ResultStatus::ErrorVideoCore; } - + interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system); gpu_core = VideoCore::CreateGPU(system); is_powered_on = true; + exit_lock = false; LOG_DEBUG(Core, "Initialized OK"); - // Reset counters and set time origin to current frame - GetAndResetPerfStats(); - perf_stats.BeginSystemFrame(); - return ResultStatus::Success; } @@ -150,7 +187,8 @@ struct System::Impl { } telemetry_session->AddInitialInfo(*app_loader); - auto main_process = Kernel::Process::Create(system, "main"); + auto main_process = + Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland); const auto [load_result, load_parameters] = app_loader->Load(*main_process); if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result)); @@ -159,6 +197,7 @@ struct System::Impl { return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) + static_cast<u32>(load_result)); } + AddGlueRegistrationForProcess(*app_loader, *main_process); kernel.MakeCurrentProcess(main_process.get()); // Main process has been loaded and been made current. @@ -166,10 +205,34 @@ struct System::Impl { gpu_core->Start(); cpu_core_manager.StartThreads(); + // Initialize cheat engine + if (cheat_engine) { + cheat_engine->Initialize(); + } + // All threads are started, begin main process execution, now that we're in the clear. main_process->Run(load_parameters->main_thread_priority, load_parameters->main_thread_stack_size); + if (Settings::values.gamecard_inserted) { + if (Settings::values.gamecard_current_game) { + fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); + } else if (!Settings::values.gamecard_path.empty()) { + fs_controller.SetGameCard( + GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path)); + } + } + + u64 title_id{0}; + if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { + LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", + static_cast<u32>(load_result)); + } + perf_stats = std::make_unique<PerfStats>(title_id); + // Reset counters and set time origin to current frame + GetAndResetPerfStats(); + perf_stats->BeginSystemFrame(); + status = ResultStatus::Success; return status; } @@ -183,8 +246,11 @@ struct System::Impl { perf_results.game_fps); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", + perf_stats->GetMeanFrametime()); is_powered_on = false; + exit_lock = false; // Shutdown emulation session renderer.reset(); @@ -193,6 +259,7 @@ struct System::Impl { service_manager.reset(); cheat_engine.reset(); telemetry_session.reset(); + perf_stats.reset(); gpu_core.reset(); // Close all CPU/threading state @@ -217,6 +284,31 @@ struct System::Impl { return app_loader->ReadTitle(out); } + void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) { + std::vector<u8> nacp_data; + FileSys::NACP nacp; + if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) { + nacp_data = nacp.GetRawBytes(); + } else { + nacp_data.resize(sizeof(FileSys::RawNACP)); + } + + Service::Glue::ApplicationLaunchProperty launch{}; + launch.title_id = process.GetTitleID(); + + FileSys::PatchManager pm{launch.title_id}; + launch.version = pm.GetGameVersion().value_or(0); + + // TODO(DarkLordZach): When FSController/Game Card Support is added, if + // current_process_game_card use correct StorageId + launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( + launch.title_id, FileSys::ContentRecordType::Program)); + launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( + FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program)); + + arp_manager.Register(launch.title_id, launch, std::move(nacp_data)); + } + void SetStatus(ResultStatus new_status, const char* details = nullptr) { status = new_status; if (details) { @@ -225,7 +317,7 @@ struct System::Impl { } PerfStatsResults GetAndResetPerfStats() { - return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs()); + return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs()); } Timing::CoreTiming core_timing; @@ -234,29 +326,41 @@ struct System::Impl { FileSys::VirtualFilesystem virtual_filesystem; /// ContentProviderUnion instance std::unique_ptr<FileSys::ContentProviderUnion> content_provider; + Service::FileSystem::FileSystemController fs_controller; /// AppLoader used to load the current executing application std::unique_ptr<Loader::AppLoader> app_loader; std::unique_ptr<VideoCore::RendererBase> renderer; std::unique_ptr<Tegra::GPU> gpu_core; std::shared_ptr<Tegra::DebugContext> debug_context; + std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager; CpuCoreManager cpu_core_manager; bool is_powered_on = false; + bool exit_lock = false; - std::unique_ptr<FileSys::CheatEngine> cheat_engine; + std::unique_ptr<Memory::CheatEngine> cheat_engine; + std::unique_ptr<Tools::Freezer> memory_freezer; /// Frontend applets Service::AM::Applets::AppletManager applet_manager; + /// APM (Performance) services + Service::APM::Controller apm_controller{core_timing}; + + /// Glue services + Service::Glue::ARPManager arp_manager; + /// Service manager std::shared_ptr<Service::SM::ServiceManager> service_manager; /// Telemetry session for this emulation session std::unique_ptr<Core::TelemetrySession> telemetry_session; + Reporter reporter; + ResultStatus status = ResultStatus::Success; std::string status_details = ""; - Core::PerfStats perf_stats; + std::unique_ptr<Core::PerfStats> perf_stats; Core::FrameLimiter frame_limiter; }; @@ -376,6 +480,14 @@ const Tegra::GPU& System::GPU() const { return *impl->gpu_core; } +Core::Hardware::InterruptManager& System::InterruptManager() { + return *impl->interrupt_manager; +} + +const Core::Hardware::InterruptManager& System::InterruptManager() const { + return *impl->interrupt_manager; +} + VideoCore::RendererBase& System::Renderer() { return *impl->renderer; } @@ -401,11 +513,11 @@ const Timing::CoreTiming& System::CoreTiming() const { } Core::PerfStats& System::GetPerfStats() { - return impl->perf_stats; + return *impl->perf_stats; } const Core::PerfStats& System::GetPerfStats() const { - return impl->perf_stats; + return *impl->perf_stats; } Core::FrameLimiter& System::FrameLimiter() { @@ -440,13 +552,6 @@ Tegra::DebugContext* System::GetGPUDebugContext() const { return impl->debug_context.get(); } -void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list, - const std::string& build_id, VAddr code_region_start, - VAddr code_region_end) { - impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id, - code_region_start, code_region_end); -} - void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) { impl->virtual_filesystem = std::move(vfs); } @@ -455,6 +560,13 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const { return impl->virtual_filesystem; } +void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list, + const std::array<u8, 32>& build_id, VAddr main_region_begin, + u64 main_region_size) { + impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id); + impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size); +} + void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) { impl->applet_manager.SetAppletFrontendSet(std::move(set)); } @@ -483,6 +595,14 @@ const FileSys::ContentProvider& System::GetContentProvider() const { return *impl->content_provider; } +Service::FileSystem::FileSystemController& System::GetFileSystemController() { + return impl->fs_controller; +} + +const Service::FileSystem::FileSystemController& System::GetFileSystemController() const { + return impl->fs_controller; +} + void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot, FileSys::ContentProvider* provider) { impl->content_provider->SetSlot(slot, provider); @@ -492,6 +612,34 @@ void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) { impl->content_provider->ClearSlot(slot); } +const Reporter& System::GetReporter() const { + return impl->reporter; +} + +Service::Glue::ARPManager& System::GetARPManager() { + return impl->arp_manager; +} + +const Service::Glue::ARPManager& System::GetARPManager() const { + return impl->arp_manager; +} + +Service::APM::Controller& System::GetAPMController() { + return impl->apm_controller; +} + +const Service::APM::Controller& System::GetAPMController() const { + return impl->apm_controller; +} + +void System::SetExitLock(bool locked) { + impl->exit_lock = locked; +} + +bool System::GetExitLock() const { + return impl->exit_lock; +} + System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { return impl->Init(*this, emu_window); } |
