diff options
Diffstat (limited to 'src/citra_qt/game_list_p.h')
| -rw-r--r-- | src/citra_qt/game_list_p.h | 45 |
1 files changed, 19 insertions, 26 deletions
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h index 353b2d1e2..60ab4cf02 100644 --- a/src/citra_qt/game_list_p.h +++ b/src/citra_qt/game_list_p.h @@ -5,18 +5,14 @@ #pragma once #include <atomic> - #include <QImage> #include <QRunnable> #include <QStandardItem> #include <QString> - #include "citra_qt/util/util.h" -#include "common/string_util.h" #include "common/color.h" - +#include "common/string_util.h" #include "core/loader/smdh.h" - #include "video_core/utils.h" /** @@ -51,19 +47,19 @@ static QPixmap GetDefaultIcon(bool large) { * @param language title language * @return QString short title */ -static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { +static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, + Loader::SMDH::TitleLanguage language) { return QString::fromUtf16(smdh.GetShortTitle(language).data()); } class GameListItem : public QStandardItem { public: - GameListItem(): QStandardItem() {} - GameListItem(const QString& string): QStandardItem(string) {} + GameListItem() : QStandardItem() {} + GameListItem(const QString& string) : QStandardItem(string) {} virtual ~GameListItem() override {} }; - /** * A specialization of GameListItem for path values. * This class ensures that for every full path value it holds, a correct string representation @@ -76,9 +72,8 @@ public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; - GameListItemPath(): GameListItem() {} - GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem() - { + GameListItemPath() : GameListItem() {} + GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() { setData(game_path, FullPathRole); if (!Loader::IsValidSMDH(smdh_data)) { @@ -94,13 +89,15 @@ public: setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); // Get title form SMDH - setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); + setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), + TitleRole); } QVariant data(int role) const override { if (role == Qt::DisplayRole) { std::string filename; - Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); + Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, + nullptr); QString title = data(TitleRole).toString(); return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title); } else { @@ -109,7 +106,6 @@ public: } }; - /** * A specialization of GameListItem for size values. * This class ensures that for every numerical size value it holds (in bytes), a correct @@ -120,14 +116,12 @@ class GameListItemSize : public GameListItem { public: static const int SizeRole = Qt::UserRole + 1; - GameListItemSize(): GameListItem() {} - GameListItemSize(const qulonglong size_bytes): GameListItem() - { + GameListItemSize() : GameListItem() {} + GameListItemSize(const qulonglong size_bytes) : GameListItem() { setData(size_bytes, SizeRole); } - void setData(const QVariant& value, int role) override - { + void setData(const QVariant& value, int role) override { // By specializing setData for SizeRole, we can ensure that the numerical and string // representations of the data are always accurate and in the correct format. if (role == SizeRole) { @@ -141,15 +135,14 @@ public: /** * This operator is, in practice, only used by the TreeView sorting systems. - * Override it so that it will correctly sort by numerical value instead of by string representation. + * Override it so that it will correctly sort by numerical value instead of by string + * representation. */ - bool operator<(const QStandardItem& other) const override - { + bool operator<(const QStandardItem& other) const override { return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); } }; - /** * Asynchronous worker object for populating the game list. * Communicates with other threads through Qt's signal/slot system. @@ -158,8 +151,8 @@ class GameListWorker : public QObject, public QRunnable { Q_OBJECT public: - GameListWorker(QString dir_path, bool deep_scan): - QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} + GameListWorker(QString dir_path, bool deep_scan) + : QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} public slots: /// Starts the processing of directory tree information. |
