diff options
Diffstat (limited to 'src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp')
| -rw-r--r-- | src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp index f37524190..e3f3194db 100644 --- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp @@ -16,7 +16,6 @@ #include <QTreeView> #include "citra_qt/debugger/graphics/graphics_vertex_shader.h" #include "citra_qt/util/util.h" -#include "video_core/pica.h" #include "video_core/pica_state.h" #include "video_core/shader/debug_data.h" #include "video_core/shader/shader.h" @@ -359,7 +358,7 @@ void GraphicsVertexShaderWidget::DumpShader() { auto& config = Pica::g_state.regs.vs; Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, - Pica::g_state.regs.vs_output_attributes); + Pica::g_state.regs.rasterizer.vs_output_attributes); } GraphicsVertexShaderWidget::GraphicsVertexShaderWidget( @@ -511,7 +510,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d auto& shader_config = Pica::g_state.regs.vs; for (auto instr : shader_setup.program_code) info.code.push_back({instr}); - int num_attributes = Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); + int num_attributes = shader_config.max_input_attribute_index + 1; for (auto pattern : shader_setup.swizzle_data) info.swizzle_info.push_back({pattern}); @@ -522,11 +521,11 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d // Generate debug information Pica::Shader::InterpreterEngine shader_engine; shader_engine.SetupBatch(shader_setup, entry_point); - debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, num_attributes); + debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, shader_config); // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { - unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); + unsigned source_attr = shader_config.GetRegisterForAttribute(attr); input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); input_data_container[attr]->setVisible(true); } |
