diff options
Diffstat (limited to 'src/audio_core/stream.cpp')
| -rw-r--r-- | src/audio_core/stream.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 22a3f8c84..982c7af2f 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -51,17 +51,23 @@ void Stream::Stop() { UNIMPLEMENTED(); } +void Stream::SetVolume(float volume) { + game_volume = volume; +} + Stream::State Stream::GetState() const { return state; } s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate); + const auto us = + std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate); + return Core::Timing::usToCycles(us); } -static void VolumeAdjustSamples(std::vector<s16>& samples) { - const float volume{std::clamp(Settings::values.volume, 0.0f, 1.0f)}; +static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { + const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)}; if (volume == 1.0f) { return; @@ -95,7 +101,7 @@ void Stream::PlayNextBuffer() { active_buffer = queued_buffers.front(); queued_buffers.pop(); - VolumeAdjustSamples(active_buffer->GetSamples()); + VolumeAdjustSamples(active_buffer->GetSamples(), game_volume); sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); |
