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-rw-r--r--src/audio_core/stream.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 22a3f8c84..982c7af2f 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -51,17 +51,23 @@ void Stream::Stop() {
UNIMPLEMENTED();
}
+void Stream::SetVolume(float volume) {
+ game_volume = volume;
+}
+
Stream::State Stream::GetState() const {
return state;
}
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
+ const auto us =
+ std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
+ return Core::Timing::usToCycles(us);
}
-static void VolumeAdjustSamples(std::vector<s16>& samples) {
- const float volume{std::clamp(Settings::values.volume, 0.0f, 1.0f)};
+static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
+ const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)};
if (volume == 1.0f) {
return;
@@ -95,7 +101,7 @@ void Stream::PlayNextBuffer() {
active_buffer = queued_buffers.front();
queued_buffers.pop();
- VolumeAdjustSamples(active_buffer->GetSamples());
+ VolumeAdjustSamples(active_buffer->GetSamples(), game_volume);
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());