diff options
Diffstat (limited to 'src/audio_core/stream.cpp')
| -rw-r--r-- | src/audio_core/stream.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 4ca98f8ea..aab3e979a 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { release_event = Core::Timing::CreateEvent( - name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); }); + name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); }); } void Stream::Play() { @@ -59,15 +59,15 @@ Stream::State Stream::GetState() const { return state; } -s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { +s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - const auto us = - std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate); - return Core::Timing::usToCycles(us); + const auto ns = + std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate); + return ns.count(); } static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { - const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)}; + const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; if (volume == 1.0f) { return; @@ -80,7 +80,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { } } -void Stream::PlayNextBuffer() { +void Stream::PlayNextBuffer(s64 cycles_late) { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer sink_stream.Flush(); @@ -105,14 +105,17 @@ void Stream::PlayNextBuffer() { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {}); + core_timing.ScheduleEvent( + GetBufferReleaseNS(*active_buffer) - + (Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late), + release_event, {}); } -void Stream::ReleaseActiveBuffer() { +void Stream::ReleaseActiveBuffer(s64 cycles_late) { ASSERT(active_buffer); released_buffers.push(std::move(active_buffer)); release_callback(); - PlayNextBuffer(); + PlayNextBuffer(cycles_late); } bool Stream::QueueBuffer(BufferPtr&& buffer) { |
