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-rw-r--r--src/audio_core/audio_manager.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp
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index 000000000..2acde668e
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+++ b/src/audio_core/audio_manager.cpp
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_manager.h"
+#include "core/core.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore {
+
+AudioManager::AudioManager() {
+ thread = std::jthread([this]() { ThreadFunc(); });
+}
+
+void AudioManager::Shutdown() {
+ running = false;
+ events.SetAudioEvent(Event::Type::Max, true);
+ thread.join();
+}
+
+Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = std::move(buffer_func);
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioOutManager, true);
+ }
+ return ResultSuccess;
+}
+
+Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = std::move(buffer_func);
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioInManager, true);
+ }
+ return ResultSuccess;
+}
+
+void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
+ events.SetAudioEvent(type, signalled);
+}
+
+void AudioManager::ThreadFunc() {
+ std::unique_lock l{events.GetAudioEventLock()};
+ events.ClearEvents();
+ running = true;
+
+ while (running) {
+ const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
+
+ if (events.CheckAudioEventSet(Event::Type::Max)) {
+ break;
+ }
+
+ for (size_t i = 0; i < buffer_events.size(); i++) {
+ const auto event_type = static_cast<Event::Type>(i);
+
+ if (events.CheckAudioEventSet(event_type) || timed_out) {
+ if (buffer_events[i]) {
+ buffer_events[i]();
+ }
+ }
+ events.SetAudioEvent(event_type, false);
+ }
+ }
+}
+
+} // namespace AudioCore