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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-05-28 01:01:00 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-05-28 01:01:00 -0700 |
| commit | 4caa2bad9d57c97aa749d3a44f6be6f593bb798b (patch) | |
| tree | ba001a9832ee8965963d17fd4e93e9222e1153de /src/video_core/video_core.h | |
| parent | ec8dfc8fb7218e5c552c42d30a68e13e350c3d0e (diff) | |
| parent | 7b81903756451281bd1f07d8e9a2dceeff79df08 (diff) | |
Merge pull request #2733 from yuriks/cmake-cleanup
Dependencies and build system cleanup
Diffstat (limited to 'src/video_core/video_core.h')
| -rw-r--r-- | src/video_core/video_core.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 4aba19ca0..94e0867f0 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -15,21 +15,6 @@ class RendererBase; namespace VideoCore { -// 3DS Video Constants -// ------------------- - -// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the -// framebuffers in video memory are stored in column-major order and rendered sideways, causing -// the widths and heights of the framebuffers read by the LCD to be switched compared to the -// heights and widths of the screens listed here. -static const int kScreenTopWidth = 400; ///< 3DS top screen width -static const int kScreenTopHeight = 240; ///< 3DS top screen height -static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width -static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height - -// Video core renderer -// --------------------- - extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin extern EmuWindow* g_emu_window; ///< Emu window |
