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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 02:25:23 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 03:38:50 -0300 |
| commit | 9764c13d6d2977903f407761b27d847c0056e1c4 (patch) | |
| tree | f6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/renderer_vulkan/shaders/uint8.comp | |
| parent | 9106ac1e6b912d7098845c346e5465b780bd70dd (diff) | |
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
Diffstat (limited to 'src/video_core/renderer_vulkan/shaders/uint8.comp')
| -rw-r--r-- | src/video_core/renderer_vulkan/shaders/uint8.comp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/uint8.comp b/src/video_core/renderer_vulkan/shaders/uint8.comp deleted file mode 100644 index a320f3ae0..000000000 --- a/src/video_core/renderer_vulkan/shaders/uint8.comp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -/* - * Build instructions: - * $ glslangValidator -V $THIS_FILE -o output.spv - * $ spirv-opt -O --strip-debug output.spv -o optimized.spv - * $ xxd -i optimized.spv - * - * Then copy that bytecode to the C++ file - */ - -#version 460 core -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_8bit_storage : require - -layout (local_size_x = 1024) in; - -layout (std430, set = 0, binding = 0) readonly buffer InputBuffer { - uint8_t input_indexes[]; -}; - -layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer { - uint16_t output_indexes[]; -}; - -void main() { - uint id = gl_GlobalInvocationID.x; - if (id < input_indexes.length()) { - output_indexes[id] = uint16_t(input_indexes[id]); - } -} |
