diff options
| author | bunnei <bunneidev@gmail.com> | 2022-03-30 23:00:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-30 23:00:44 -0700 |
| commit | 9b52ee455844519d74bee87a8e6dd911f47145f2 (patch) | |
| tree | cc9ddaf9f0452fbe01234f49dfbe2579ab600a64 /src/video_core/renderer_vulkan/blit_image.cpp | |
| parent | c6aa4ec68762485214a1cba56b1fc92647b8bdbf (diff) | |
| parent | 8d45dd3b738854fb22e0c32b627f1b07dd2e497d (diff) | |
Merge pull request #8076 from ameerj/nv-vk-msaa-scale
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index ec03cca38..abda1c490 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -367,17 +367,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, PipelineLayoutCreateInfo(two_textures_set_layout.address()))), full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), + blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), - nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { - if (device.IsExtShaderStencilExportSupported()) { - blit_depth_stencil_frag = BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV); - } -} + nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {} BlitImageHelper::~BlitImageHelper() = default; |
