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authorSubv <subv2112@gmail.com>2015-07-25 20:13:11 -0500
committerbunnei <bunneidev@gmail.com>2015-10-21 21:51:23 -0400
commite3f4233cefff611e03a2031c6194a118d946a5d9 (patch)
tree4968035a8a556afb91737d5445a8433b4c1da05a /src/video_core/renderer_opengl/gl_state.h
parent7411aed5c719f608ddd3c36654a6402abae388de (diff)
Initial implementation of fragment shader generation with caching.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 6ecbedbb4..668b04259 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -65,6 +65,7 @@ public:
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
+ bool shader_dirty;
} draw;
OpenGLState();