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authorbunnei <bunneidev@gmail.com>2020-07-20 21:54:17 -0400
committerGitHub <noreply@github.com>2020-07-20 21:54:17 -0400
commit61e4c0f83d3e355bc717851de4df0e001645ab8f (patch)
tree3c68791f86596e93fa6adff17538827166892833 /src/video_core/renderer_opengl/gl_rasterizer.h
parentad0b2951250979549082fdef3ba4fd93a720b5df (diff)
parenta8a2526128970dbe47bc25c28b8d2bfb52ac4a26 (diff)
Merge pull request #4168 from ReinUsesLisp/global-memory
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a95646936..ccc6f50f6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -124,9 +124,9 @@ private:
/// Configures the current global memory entries to use for the kernel invocation.
void SetupComputeGlobalMemory(Shader* kernel);
- /// Configures a constant buffer.
+ /// Configures a global memory buffer.
void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
- std::size_t size);
+ std::size_t size, GLuint64EXT* pointer);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, Shader* shader);