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authorbunnei <bunneidev@gmail.com>2018-06-06 19:12:52 -0400
committerGitHub <noreply@github.com>2018-06-06 19:12:52 -0400
commit0ff2929644122455b13354f66acf5c761895bb81 (patch)
tree98743adb8d315bb80694232ab676474a3687646d /src/video_core/renderer_opengl/gl_rasterizer.h
parentcfc9effa6c8d6b93b4fee6266c6524cacb86755b (diff)
parentdbfc39d21492dd1346b0e0d7ab5a2dbd989432bd (diff)
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4b915c76a..d3f0558ed 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -80,9 +80,6 @@ private:
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);
- /// Binds the required textures to OpenGL before drawing a batch.
- void BindTextures();
-
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
@@ -95,6 +92,17 @@ private:
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
+ /*
+ * Configures the current textures to use for the draw command.
+ * @param stage The shader stage to configure textures for.
+ * @param program The OpenGL program object that contains the specified stage.
+ * @param current_unit The offset at which to start counting unused texture units.
+ * @param entries Vector describing the textures that are actually used in the guest shader.
+ * @returns The next available bindpoint for use in the next shader stage.
+ */
+ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
+ u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
+
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);