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| author | bunnei <bunneidev@gmail.com> | 2020-07-18 00:48:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-18 00:48:27 -0400 |
| commit | 90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch) | |
| tree | 570ff95dae035757fb2831804aae4f4ca681d354 /src/video_core/renderer_opengl/gl_device.h | |
| parent | 821d295f24136b7550fde1376810ca3756a58403 (diff) | |
| parent | 967307d3beb59b64e40c4b3f44ed839d87325e5c (diff) | |
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index e1d811966..94d38d7d1 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -104,6 +104,10 @@ public: return use_assembly_shaders; } + bool UseAsynchronousShaders() const { + return use_asynchronous_shaders; + } + private: static bool TestVariableAoffi(); static bool TestPreciseBug(); @@ -127,6 +131,7 @@ private: bool has_fast_buffer_sub_data{}; bool has_nv_viewport_array2{}; bool use_assembly_shaders{}; + bool use_asynchronous_shaders{}; }; } // namespace OpenGL |
