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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-11-27 16:01:45 -0800
committerGitHub <noreply@github.com>2016-11-27 16:01:45 -0800
commite279a6955edf644cf832dd329ac72931aea8add7 (patch)
tree92e0ffea8d1ca855e5b7178224883de5cf33562a /src/video_core/command_processor.cpp
parent4ba5acdaff19f5334b86e86c324763d4e9b969b0 (diff)
parent0820c994629a53e81dd521388a67154c8c8f9318 (diff)
Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index b7c32035e..c80c96762 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -52,10 +52,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= regs.NumIds())
return;
- // If we're skipping this frame, only allow trigger IRQ
- if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
- return;
-
// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
u32 old_value = regs[id];