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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-01 22:38:00 -0500
committerGitHub <noreply@github.com>2023-02-01 22:38:00 -0500
commita9a860a4f7fbf192435107ce9855d84c9fe1f475 (patch)
tree5063c9bbadfdfa449e590f2d945e55233e9f090a /src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
parent92c5ab33b7d7ff818ace82bc8dabbf4f0291f226 (diff)
parenta63e17566ab32ab05d784f465ef38a7f3f3db919 (diff)
Merge pull request #9703 from ameerj/txq-ms
shaders: Fix TXQ with MSAA textures
Diffstat (limited to 'src/shader_recompiler/backend/spirv/spirv_emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 3b97721e1..d48d4860e 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1288,6 +1288,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
.pointer_type = pointer_type,
.image_type = image_type,
.count = desc.count,
+ .is_multisample = desc.is_multisample,
});
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id);