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<title>yuzu-mainline/src/video_core/video_core.vcxproj, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<entry>
<title>Remove hand-crafted Visual Studio solution.</title>
<updated>2014-09-01T21:06:30+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2014-09-01T21:04:07+00:00</published>
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</entry>
<entry>
<title>Replace GLEW with a glLoadGen loader.</title>
<updated>2014-09-01T20:41:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2014-08-24T00:00:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=478289140daae28cf7eabf54af3addf476aaad9c'/>
<id>478289140daae28cf7eabf54af3addf476aaad9c</id>
<content type='text'>
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
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<pre>
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rewrite of OpenGL renderer, including OS X support</title>
<updated>2014-08-26T03:56:59+00:00</updated>
<author>
<name>Kevin Hartman</name>
<email>kevin@hart.mn</email>
</author>
<published>2014-08-21T07:27:53+00:00</published>
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<id>cbfd6b6e52e3b8c1d6324d86461f4e8aa240a756</id>
<content type='text'>
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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<pre>
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
</pre>
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</content>
</entry>
<entry>
<title>Pica: Add debug utility functions for dumping geometry data.</title>
<updated>2014-08-25T20:03:18+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-08-17T12:06:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=6ea003c7b5ec97d0a754197654cdf6e7fccdba24'/>
<id>6ea003c7b5ec97d0a754197654cdf6e7fccdba24</id>
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</content>
</entry>
<entry>
<title>Pica: Add basic rasterizer.</title>
<updated>2014-08-12T11:50:07+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-27T16:02:35+00:00</published>
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</content>
</entry>
<entry>
<title>Pica: Add triangle clipper.</title>
<updated>2014-08-12T11:49:33+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-27T15:34:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=94aa9da562457e1fed4911d1cda770c3e42bd419'/>
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</entry>
<entry>
<title>Pica: Add primitive assembly stage.</title>
<updated>2014-08-12T11:48:56+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-27T12:58:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=9a76a2d0611fc0c35b665fb886d437e8f4d5b4df'/>
<id>9a76a2d0611fc0c35b665fb886d437e8f4d5b4df</id>
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</entry>
<entry>
<title>Pica: Add vertex shader implementation.</title>
<updated>2014-08-12T11:48:10+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-26T17:17:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=c52651261916b136f2ea4ff022fb9cead5a73a93'/>
<id>c52651261916b136f2ea4ff022fb9cead5a73a93</id>
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<pre>
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</content>
</entry>
<entry>
<title>Pica: Add command processor.</title>
<updated>2014-08-12T11:47:30+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-26T12:42:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=76a586de4952df6d8dd9db9d97716c00690cebdd'/>
<id>76a586de4952df6d8dd9db9d97716c00690cebdd</id>
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<pre>
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</entry>
<entry>
<title>Video core: Add utility class for vector operations.</title>
<updated>2014-08-12T11:46:20+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-07-27T18:07:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=8528c810cf6e2fcaad89c47ff2b598529a5bff64'/>
<id>8528c810cf6e2fcaad89c47ff2b598529a5bff64</id>
<content type='text'>
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
</content>
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<pre>
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
</pre>
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</content>
</entry>
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