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<title>yuzu-mainline/src/video_core/shader/decode, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<entry>
<title>shader: Remove old shader management</title>
<updated>2021-07-23T01:51:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-02-16T23:52:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=c67d64365a712830fe140dd36e24e2efd9b8a812'/>
<id>c67d64365a712830fe140dd36e24e2efd9b8a812</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Review 1</title>
<updated>2021-02-15T05:26:28+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-02-15T05:26:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=9d8f793969b8d13e5312f92ff96fd80f142688a3'/>
<id>9d8f793969b8d13e5312f92ff96fd80f142688a3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds</title>
<updated>2021-02-15T00:36:37+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-02-14T23:21:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=fb54c38631439575a327c13531e9d84e4b4af18c'/>
<id>fb54c38631439575a327c13531e9d84e4b4af18c</id>
<content type='text'>
Formatting
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Formatting
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Reimplement the buffer cache</title>
<updated>2021-02-13T05:17:22+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2021-01-16T23:48:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=82c2601555b59a94d7160f2fd686cb63d32dd423'/>
<id>82c2601555b59a94d7160f2fd686cb63d32dd423</id>
<content type='text'>
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
</pre>
</div>
</content>
</entry>
<entry>
<title>half_set: Resolve -Wmaybe-uninitialized warnings</title>
<updated>2020-12-30T22:59:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-30T22:59:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=bcafef4b941bd6ad33f1206a3029da0ae2bc3507'/>
<id>bcafef4b941bd6ad33f1206a3029da0ae2bc3507</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Rewrite the texture cache</title>
<updated>2020-12-30T06:38:50+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-30T05:25:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=9764c13d6d2977903f407761b27d847c0056e1c4'/>
<id>9764c13d6d2977903f407761b27d847c0056e1c4</id>
<content type='text'>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Remove unnecessary enum class casting in logging messages</title>
<updated>2020-12-07T05:41:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-07T05:41:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=4c5f5c9bf301d3626df104dbed6fed6f115cedc8'/>
<id>4c5f5c9bf301d3626df104dbed6fed6f115cedc8</id>
<content type='text'>
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Resolve more variable shadowing scenarios pt.3</title>
<updated>2020-12-05T21:02:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-05T16:40:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=f95602f15207851b849c57e2a2dd313a087b2493'/>
<id>f95602f15207851b849c57e2a2dd313a087b2493</id>
<content type='text'>
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
</pre>
</div>
</content>
</entry>
<entry>
<title>video_core: Resolve more variable shadowing scenarios pt.2</title>
<updated>2020-12-05T11:39:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-05T09:51:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=414a87a4f4570344140d77a7985b4d118b754341'/>
<id>414a87a4f4570344140d77a7985b4d118b754341</id>
<content type='text'>
Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3681 from lioncash/component</title>
<updated>2020-11-24T07:38:03+00:00</updated>
<author>
<name>Rodrigo Locatti</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-11-24T07:38:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=fbda5e9ec93fad65c86afd2c20695100651cd6e6'/>
<id>fbda5e9ec93fad65c86afd2c20695100651cd6e6</id>
<content type='text'>
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()</pre>
</div>
</content>
</entry>
</feed>
