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<title>yuzu-mainline/src/video_core/renderer_vulkan/present, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<entry>
<title>scope_exit: Make constexpr</title>
<updated>2024-02-19T15:00:46+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-02-19T15:00:46+00:00</published>
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<id>310c1f50beb77fc5c6f9075029973161d4e51a4a</id>
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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</content>
</entry>
<entry>
<title>gpu: dependency-inject scaling/antialiasing filter state for capture layers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-28T00:10:22+00:00</published>
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</entry>
<entry>
<title>nvnflinger/gpu: implement blending</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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</entry>
<entry>
<title>video_core: defensively program around unmapped device pointers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-20T00:14:34+00:00</published>
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</entry>
<entry>
<title>nvnflinger/gpu: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=a595e9e8a7a6a742481b1cd05455d3c639095413'/>
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</entry>
<entry>
<title>renderer_vulkan: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-18T16:44:13+00:00</published>
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</entry>
<entry>
<title>renderer_opengl: split up blit screen resources into antialias and window adapt passes</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T20:08:21+00:00</published>
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<entry>
<title>renderer_vulkan: convert FSR to graphics pipeline</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T15:19:02+00:00</published>
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</entry>
<entry>
<title>renderer_opengl: split out FXAA</title>
<updated>2024-01-31T16:27:20+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T05:09:34+00:00</published>
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</entry>
<entry>
<title>renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes</title>
<updated>2024-01-31T16:27:20+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-14T06:46:19+00:00</published>
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