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<title>yuzu-mainline/src/video_core/renderer_opengl, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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<entry>
<title>"Merge Tagged PR 13122"</title>
<updated>2024-02-27T13:05:03+00:00</updated>
<author>
<name>yuzubot</name>
<email>yuzu@yuzu-emu.org</email>
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<published>2024-02-27T13:05:03+00:00</published>
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<entry>
<title>renderer_opengl: declare geometry stream support in profile</title>
<updated>2024-02-26T16:18:30+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-02-26T16:18:30+00:00</published>
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<entry>
<title>scope_exit: Make constexpr</title>
<updated>2024-02-19T15:00:46+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-02-19T15:00:46+00:00</published>
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
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<entry>
<title>gpu: dependency-inject scaling/antialiasing filter state for capture layers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-28T00:10:22+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement applet capture</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-26T21:10:21+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement blending</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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<entry>
<title>video_core: defensively program around unmapped device pointers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-20T00:14:34+00:00</published>
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<entry>
<title>Buffer Cache: Refactor to use Range sets instead</title>
<updated>2024-02-05T10:06:52+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2024-02-04T18:16:07+00:00</published>
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<entry>
<title>VideoCore: Move Slot Vector to Common</title>
<updated>2024-02-04T19:01:47+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2024-02-03T21:51:04+00:00</published>
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<entry>
<title>nvnflinger/gpu: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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