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<title>yuzu-mainline/src/video_core/renderer_opengl/present, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<entry>
<title>gpu: dependency-inject scaling/antialiasing filter state for capture layers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-28T00:10:22+00:00</published>
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</entry>
<entry>
<title>nvnflinger/gpu: implement applet capture</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-26T21:10:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=0cb413c3d31b93ce347e997b9674c304094dab09'/>
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</entry>
<entry>
<title>nvnflinger/gpu: implement blending</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-22T17:40:50+00:00</published>
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</entry>
<entry>
<title>video_core: defensively program around unmapped device pointers</title>
<updated>2024-02-09T14:20:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-20T00:14:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=0cbb555e9aab4ec18491a400176caa0dce9a9ad1'/>
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</entry>
<entry>
<title>renderer_opengl: implement layer stack composition</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-19T01:47:50+00:00</published>
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<entry>
<title>renderer_opengl: split up blit screen resources into antialias and window adapt passes</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T20:08:21+00:00</published>
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<entry>
<title>renderer_opengl: move out ownership of FSR resources</title>
<updated>2024-01-31T16:27:21+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T19:28:03+00:00</published>
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<entry>
<title>renderer_opengl: move out FSR shader source construction</title>
<updated>2024-01-31T16:27:20+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T05:36:54+00:00</published>
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<entry>
<title>renderer_opengl: split out FXAA</title>
<updated>2024-01-31T16:27:20+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T05:09:34+00:00</published>
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</entry>
<entry>
<title>renderer_opengl: split out SMAA</title>
<updated>2024-01-31T16:27:20+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2024-01-15T02:11:28+00:00</published>
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