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<title>yuzu-mainline/src/shader_recompiler/frontend/maxwell, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
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<entry>
<title>Merge branch 'master' into ssbo-align</title>
<updated>2023-11-27T02:08:53+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-27T02:08:53+00:00</published>
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<entry>
<title>Merge pull request #12066 from ameerj/nvidia-nsanity</title>
<updated>2023-11-19T14:49:45+00:00</updated>
<author>
<name>liamwhite</name>
<email>liamwhite@users.noreply.github.com</email>
</author>
<published>2023-11-19T14:49:45+00:00</published>
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shader_recompiler: add byteswap pattern workaround for Nvidia</content>
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shader_recompiler: add byteswap pattern workaround for Nvidia</pre>
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<entry>
<title>shader_recompiler: Fix spelling of "derivate" (#12067)</title>
<updated>2023-11-18T12:39:47+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-18T12:39:47+00:00</published>
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<entry>
<title>shader_recompiler: add byteswap pattern workaround for Nvidia</title>
<updated>2023-11-18T03:29:12+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-18T03:29:12+00:00</published>
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<entry>
<title>shader_recompiler: Align SSBO offsets to meet host requirements</title>
<updated>2023-11-01T00:10:54+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-10-28T22:44:27+00:00</published>
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<id>7d348005317c1d5f88b2472de64a083defa2feab</id>
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Co-Authored-By: Billy Laws &lt;blaws05@gmail.com&gt;
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Co-Authored-By: Billy Laws &lt;blaws05@gmail.com&gt;
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<entry>
<title>Shader Recompiler: Auto stub special registers and dump pipelines on exception.</title>
<updated>2023-08-27T01:47:04+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-08-27T00:00:48+00:00</published>
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<entry>
<title>Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation</title>
<updated>2023-08-19T02:17:02+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-08-18T16:30:31+00:00</published>
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<entry>
<title>Merge pull request #10699 from liamwhite/conditional-barrier</title>
<updated>2023-06-12T19:50:59+00:00</updated>
<author>
<name>Matías Locatti</name>
<email>42481638+goldenx86@users.noreply.github.com</email>
</author>
<published>2023-06-12T19:50:59+00:00</published>
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shader_recompiler: remove barriers in conditional control flow when device lacks support</content>
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shader_recompiler: remove barriers in conditional control flow when device lacks support</pre>
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<entry>
<title>shader_recompiler: translate f64 to f32 when unsupported on host</title>
<updated>2023-06-10T16:38:49+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-06-10T02:57:50+00:00</published>
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<entry>
<title>shader_recompiler: remove barriers in conditional control flow when device lacks support</title>
<updated>2023-06-10T16:30:39+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-06-10T15:40:58+00:00</published>
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