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<title>yuzu-mainline/src/shader_recompiler/backend/glsl, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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<entry>
<title>Fix more typos</title>
<updated>2024-01-15T23:26:53+00:00</updated>
<author>
<name>Viktor Szépe</name>
<email>viktor@szepe.net</email>
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<published>2024-01-15T23:26:53+00:00</published>
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<entry>
<title>emit_glsl_image: Use inlined texelFetch offsets</title>
<updated>2023-12-21T00:24:11+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
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<published>2023-12-21T00:24:11+00:00</published>
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<entry>
<title>Merge pull request #12196 from ameerj/glsl-cbuf-sizes</title>
<updated>2023-12-03T21:27:07+00:00</updated>
<author>
<name>liamwhite</name>
<email>liamwhite@users.noreply.github.com</email>
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<published>2023-12-03T21:27:07+00:00</published>
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GLSL: Use known cbuf sizes when possible</content>
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GLSL: Use known cbuf sizes when possible</pre>
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<entry>
<title>GLSL: Prefer known used cbuf sizes</title>
<updated>2023-11-27T04:25:29+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-27T03:55:49+00:00</published>
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<entry>
<title>Merge branch 'master' into ssbo-align</title>
<updated>2023-11-27T02:08:53+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-27T02:08:53+00:00</published>
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<entry>
<title>shader_recompiler: Fix spelling of "derivate" (#12067)</title>
<updated>2023-11-18T12:39:47+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-18T12:39:47+00:00</published>
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<entry>
<title>shader_recompiler: Align SSBO offsets in GlobalMemory functions</title>
<updated>2023-11-01T00:14:18+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-11-01T00:02:11+00:00</published>
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<entry>
<title>emit_glsl_warp: Fix shfl_in_bounds conditional</title>
<updated>2023-10-22T04:45:23+00:00</updated>
<author>
<name>Ameer J</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2023-10-22T04:38:30+00:00</published>
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<entry>
<title>shader_recompiler: fix emulation of 3D textureGrad</title>
<updated>2023-09-02T02:41:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-09-02T02:41:01+00:00</published>
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<entry>
<title>Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation</title>
<updated>2023-08-19T02:17:02+00:00</updated>
<author>
<name>Fernando Sahmkow</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2023-08-18T16:30:31+00:00</published>
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