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<title>yuzu-mainline/externals/glad/src, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<id>https://git.benis.co.uk/yuzu-mainline/atom?h=master</id>
<link rel='self' href='https://git.benis.co.uk/yuzu-mainline/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<updated>2021-02-24T22:26:53+00:00</updated>
<entry>
<title>Implement glDepthRangeIndexeddNV</title>
<updated>2021-02-24T22:26:53+00:00</updated>
<author>
<name>Kelebek1</name>
<email>eeeedddccc@hotmail.co.uk</email>
</author>
<published>2021-02-24T22:04:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=d31dbb1bc12505d503cb97b57518a3e48cb2da11'/>
<id>urn:sha1:d31dbb1bc12505d503cb97b57518a3e48cb2da11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>externals: Update glad to support OpenGL 4.6 compatibility profile</title>
<updated>2019-05-21T23:52:00+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2019-05-21T23:18:16+00:00</published>
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<id>urn:sha1:f4c15db9e8641579b196a13e2a8f130490669c9c</id>
<content type='text'>
Now that we have an OpenGL compatibility profile we might want to use
OpenGL compatibility symbols that are not available in our current glad.

This commit has been generated with https://glad.dav1d.de/ with all
extensions enabled and OpenGL 4.6 compatibility profile.
</content>
</entry>
<entry>
<title>Update OpenGL's backend version from 3.3 to 4.3</title>
<updated>2018-11-21T15:43:17+00:00</updated>
<author>
<name>FernandoS27</name>
<email>fsahmkow27@gmail.com</email>
</author>
<published>2018-11-17T22:04:50+00:00</published>
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<id>urn:sha1:377c60645c493aabff83eaa245f3431a261657cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>externals: Update glad to 0.1.26</title>
<updated>2018-08-07T06:24:34+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-08-07T06:24:29+00:00</published>
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<id>urn:sha1:0db0e4c8f3b52a2a7b79443ebe33ac2b25acddee</id>
<content type='text'>
Updates the library from 0.1.25. Mainly fixes issues related to macOS,
but we may as well update the library.
</content>
</entry>
<entry>
<title>externals: Update glad to version 0.1.25</title>
<updated>2018-07-20T06:00:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-07-20T05:54:24+00:00</published>
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<id>urn:sha1:6a9cd172273755f7d49644bc49c0e42c1a80a2fd</id>
<content type='text'>
Keeps the OpenGL loader library up to date. Previously we were at
version 0.1.16
</content>
</entry>
<entry>
<title>externals: Update Glad to latest version used by Citra.</title>
<updated>2018-03-20T03:14:01+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-03-19T21:10:16+00:00</published>
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<id>urn:sha1:a1cf5020e6a0b5c3b815b9dfa430ef03915495ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Externals: Regenerate GLAD with GL_KHR_debug support.</title>
<updated>2015-10-17T16:09:07+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2015-10-09T23:29:41+00:00</published>
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<id>urn:sha1:2e8a7a7a0821b653b4ab7768e51fd818b670dfa3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace the previous OpenGL loader with a glad-generated 3.3 one</title>
<updated>2015-08-30T11:45:56+00:00</updated>
<author>
<name>Yuri Kunde Schlesner</name>
<email>yuriks@yuriks.net</email>
</author>
<published>2015-08-30T06:37:42+00:00</published>
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<id>urn:sha1:a1a5570e9735cb3ead0149b26d00eb4d6ade744f</id>
<content type='text'>
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
</content>
</entry>
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