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<title>yuzu-mainline/externals/cmake-modules, branch master</title>
<subtitle>A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/'/>
<entry>
<title>cmake: move find-modules to root cmake dir</title>
<updated>2023-01-02T17:22:07+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2022-12-31T13:23:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=eceee8c3d930563e26841d556f9acb965eab67c8'/>
<id>eceee8c3d930563e26841d556f9acb965eab67c8</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59'/>
<id>cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace externals with Conan (#3735)</title>
<updated>2020-05-08T21:09:29+00:00</updated>
<author>
<name>James Rowe</name>
<email>jroweboy@gmail.com</email>
</author>
<published>2020-05-08T21:09:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=bc30a591ba7252e0c16d9c1b3c75a7073735bcae'/>
<id>bc30a591ba7252e0c16d9c1b3c75a7073735bcae</id>
<content type='text'>
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot</pre>
</div>
</content>
</entry>
<entry>
<title>use config mode for finding SDL2 with CMake</title>
<updated>2020-02-11T03:56:33+00:00</updated>
<author>
<name>Brian Clinkenbeard</name>
<email>brianclinkenbeard@users.noreply.github.com</email>
</author>
<published>2020-02-11T03:56:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=68043dd2337feab0b0ccc9868cd535b2254335ea'/>
<id>68043dd2337feab0b0ccc9868cd535b2254335ea</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Handle missing git info when building</title>
<updated>2018-10-29T22:39:33+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@users.noreply.github.com</email>
</author>
<published>2018-10-29T22:39:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=44c80e5d8bf5d86dc15761f504e7fe0114abd1c3'/>
<id>44c80e5d8bf5d86dc15761f504e7fe0114abd1c3</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve directory creation in WindowsCopyFiles.cmake</title>
<updated>2018-06-24T19:27:00+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@users.noreply.github.com</email>
</author>
<published>2018-06-24T19:27:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=23dc36ed716df51dda44dcdea9bf78d037ee071a'/>
<id>23dc36ed716df51dda44dcdea9bf78d037ee071a</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Use Ninja for MSVC AppVeyor builds" (#584)</title>
<updated>2018-06-23T07:17:32+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-06-23T07:17:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=0b831dd2ba26e8d13b166efe914e9234ee5d04e1'/>
<id>0b831dd2ba26e8d13b166efe914e9234ee5d04e1</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use Ninja for MSVC AppVeyor builds</title>
<updated>2018-06-05T20:46:54+00:00</updated>
<author>
<name>Michał Janiszewski</name>
<email>janisozaur@gmail.com</email>
</author>
<published>2018-06-05T20:46:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=5c3d5d08495073178bedccbc688ac3f3eb73abe3'/>
<id>5c3d5d08495073178bedccbc688ac3f3eb73abe3</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>cmake: Add script to find Unicorn.</title>
<updated>2018-01-05T00:52:54+00:00</updated>
<author>
<name>bunnei</name>
<email>bunneidev@gmail.com</email>
</author>
<published>2018-01-05T00:52:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=da7053b169a562caead1d58bde0606adb4a1af0e'/>
<id>da7053b169a562caead1d58bde0606adb4a1af0e</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes SDL2.dll copy to bindir on windows</title>
<updated>2016-07-21T08:28:52+00:00</updated>
<author>
<name>Lectem</name>
<email>lectem@gmail.com</email>
</author>
<published>2016-07-21T08:28:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/yuzu-mainline/commit/?id=c7125f37aa5325f84d615eaf3b8fa2e67eb7d800'/>
<id>c7125f37aa5325f84d615eaf3b8fa2e67eb7d800</id>
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<pre>
</pre>
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</content>
</entry>
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