using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Dsp.State { [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)] public struct BiquadFilterState { public float State0; public float State1; public float State2; public float State3; public float State4; public float State5; public float State6; public float State7; } }