using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using System; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class MultiTapBiquadFilterAndMixCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix; public uint EstimatedProcessingTime { get; set; } public ushort InputBufferIndex { get; } public ushort OutputBufferIndex { get; } private BiquadFilterParameter _parameter0; private BiquadFilterParameter _parameter1; public Memory BiquadFilterState0 { get; } public Memory BiquadFilterState1 { get; } public Memory PreviousBiquadFilterState0 { get; } public Memory PreviousBiquadFilterState1 { get; } public Memory State { get; } public int LastSampleIndex { get; } public float Volume0 { get; } public float Volume1 { get; } public bool NeedInitialization0 { get; } public bool NeedInitialization1 { get; } public bool HasVolumeRamp { get; } public bool IsFirstMixBuffer { get; } public MultiTapBiquadFilterAndMixCommand( float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory state, ref BiquadFilterParameter filter0, ref BiquadFilterParameter filter1, Memory biquadFilterState0, Memory biquadFilterState1, Memory previousBiquadFilterState0, Memory previousBiquadFilterState1, bool needInitialization0, bool needInitialization1, bool hasVolumeRamp, bool isFirstMixBuffer, int nodeId) { Enabled = true; NodeId = nodeId; InputBufferIndex = (ushort)inputBufferIndex; OutputBufferIndex = (ushort)outputBufferIndex; _parameter0 = filter0; _parameter1 = filter1; BiquadFilterState0 = biquadFilterState0; BiquadFilterState1 = biquadFilterState1; PreviousBiquadFilterState0 = previousBiquadFilterState0; PreviousBiquadFilterState1 = previousBiquadFilterState1; State = state; LastSampleIndex = lastSampleIndex; Volume0 = volume0; Volume1 = volume1; NeedInitialization0 = needInitialization0; NeedInitialization1 = needInitialization1; HasVolumeRamp = hasVolumeRamp; IsFirstMixBuffer = isFirstMixBuffer; } private void UpdateState(Memory state, Memory previousState, bool needInitialization) { if (needInitialization) { // If there is no previous state, initialize to zero. state.Span[0] = new BiquadFilterState(); } else if (IsFirstMixBuffer) { // This is the first buffer, set previous state to current state. previousState.Span[0] = state.Span[0]; } else { // Rewind the current state by copying back the previous state. state.Span[0] = previousState.Span[0]; } } public void Process(CommandList context) { ReadOnlySpan inputBuffer = context.GetBuffer(InputBufferIndex); Span outputBuffer = context.GetBuffer(OutputBufferIndex); UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0); UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1); if (HasVolumeRamp) { float volume = Volume0; float ramp = (Volume1 - Volume0) / (int)context.SampleCount; State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp( ref _parameter0, ref _parameter1, ref BiquadFilterState0.Span[0], ref BiquadFilterState1.Span[0], outputBuffer, inputBuffer, context.SampleCount, volume, ramp); } else { BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix( ref _parameter0, ref _parameter1, ref BiquadFilterState0.Span[0], ref BiquadFilterState1.Span[0], outputBuffer, inputBuffer, context.SampleCount, Volume1); } } } }