using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using System; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp { public static class BiquadFilterHelper { private const int FixedPointPrecisionForParameter = 14; /// /// Apply a single biquad filter. /// /// This is implemented with a direct form 2. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessBiquadFilter( ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount) { float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a0 + state.State0; state.State0 = input * a1 + output * b1 + state.State1; state.State1 = input * a2 + output * b2; outputBuffer[i] = output; } } /// /// Apply a single biquad filter and mix the result into the output buffer. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process /// Mix volume [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessBiquadFilterAndMix( ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount, float volume) { float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2; state.State1 = state.State0; state.State0 = input; state.State3 = state.State2; state.State2 = output; outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume); } } /// /// Apply a single biquad filter and mix the result into the output buffer with volume ramp. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process /// Initial mix volume /// Volume increment step /// Last filtered sample value [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ProcessBiquadFilterAndMixRamp( ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount, float volume, float ramp) { float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); float mixState = 0f; for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2; state.State1 = state.State0; state.State0 = input; state.State3 = state.State2; state.State2 = output; mixState = FloatingPointHelper.MultiplyRoundUp(output, volume); outputBuffer[i] += mixState; volume += ramp; } return mixState; } /// /// Apply multiple biquad filter. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessBiquadFilter( ReadOnlySpan parameters, Span states, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount) { for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++) { BiquadFilterParameter parameter = parameters[stageIndex]; ref BiquadFilterState state = ref states[stageIndex]; float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i]; float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2; state.State1 = state.State0; state.State0 = input; state.State3 = state.State2; state.State2 = output; outputBuffer[i] = output; } } } /// /// Apply double biquad filter and mix the result into the output buffer. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process /// Mix volume [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessDoubleBiquadFilterAndMix( ref BiquadFilterParameter parameter0, ref BiquadFilterParameter parameter1, ref BiquadFilterState state0, ref BiquadFilterState state1, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount, float volume) { float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter); float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter); float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter); float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter); float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter); float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter); float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter); float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter); float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter); float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20; state0.State1 = state0.State0; state0.State0 = input; state0.State3 = state0.State2; state0.State2 = output; input = output; output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21; state1.State1 = state1.State0; state1.State0 = input; state1.State3 = state1.State2; state1.State2 = output; outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume); } } /// /// Apply double biquad filter and mix the result into the output buffer with volume ramp. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to read the samples from /// The count of samples to process /// Initial mix volume /// Volume increment step /// Last filtered sample value [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ProcessDoubleBiquadFilterAndMixRamp( ref BiquadFilterParameter parameter0, ref BiquadFilterParameter parameter1, ref BiquadFilterState state0, ref BiquadFilterState state1, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount, float volume, float ramp) { float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter); float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter); float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter); float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter); float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter); float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter); float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter); float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter); float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter); float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter); float mixState = 0f; for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20; state0.State1 = state0.State0; state0.State0 = input; state0.State3 = state0.State2; state0.State2 = output; input = output; output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21; state1.State1 = state1.State0; state1.State0 = input; state1.State3 = state1.State2; state1.State2 = output; mixState = FloatingPointHelper.MultiplyRoundUp(output, volume); outputBuffer[i] += mixState; volume += ramp; } return mixState; } } }