From f06d22d6f01e657ebbc0c8ef082739cd468e47b5 Mon Sep 17 00:00:00 2001
From: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Date: Sun, 11 Feb 2024 02:09:18 +0000
Subject: Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common
* Rename Ryujinx.UI.LocaleGenerator
* Update in Files
AboutWindow
* Configuration State
* Rename projects
* Ryujinx/UI
* Fix build
* Main remaining inconsistencies
* HLE.UI Namespace
* HLE.UI Files
* Namespace
* Ryujinx.UI.Common.Configuration.UI
* Ryujinx.UI.Common,Configuration.UI Files
* More instances
---
.../Configuration/ConfigurationFileFormat.cs | 409 ---------------------
1 file changed, 409 deletions(-)
delete mode 100644 src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
(limited to 'src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs')
diff --git a/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
deleted file mode 100644
index 8a4db1fe..00000000
--- a/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
+++ /dev/null
@@ -1,409 +0,0 @@
-using Ryujinx.Common.Configuration;
-using Ryujinx.Common.Configuration.Hid;
-using Ryujinx.Common.Configuration.Multiplayer;
-using Ryujinx.Common.Logging;
-using Ryujinx.Common.Utilities;
-using Ryujinx.Ui.Common.Configuration.System;
-using Ryujinx.Ui.Common.Configuration.Ui;
-using System.Collections.Generic;
-using System.Text.Json.Nodes;
-
-namespace Ryujinx.Ui.Common.Configuration
-{
- public class ConfigurationFileFormat
- {
- ///
- /// The current version of the file format
- ///
- public const int CurrentVersion = 48;
-
- ///
- /// Version of the configuration file format
- ///
- public int Version { get; set; }
-
- ///
- /// Enables or disables logging to a file on disk
- ///
- public bool EnableFileLog { get; set; }
-
- ///
- /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
- ///
- public BackendThreading BackendThreading { get; set; }
-
- ///
- /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
- ///
- public int ResScale { get; set; }
-
- ///
- /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
- ///
- public float ResScaleCustom { get; set; }
-
- ///
- /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
- ///
- public float MaxAnisotropy { get; set; }
-
- ///
- /// Aspect Ratio applied to the renderer window.
- ///
- public AspectRatio AspectRatio { get; set; }
-
- ///
- /// Applies anti-aliasing to the renderer.
- ///
- public AntiAliasing AntiAliasing { get; set; }
-
- ///
- /// Sets the framebuffer upscaling type.
- ///
- public ScalingFilter ScalingFilter { get; set; }
-
- ///
- /// Sets the framebuffer upscaling level.
- ///
- public int ScalingFilterLevel { get; set; }
-
- ///
- /// Dumps shaders in this local directory
- ///
- public string GraphicsShadersDumpPath { get; set; }
-
- ///
- /// Enables printing debug log messages
- ///
- public bool LoggingEnableDebug { get; set; }
-
- ///
- /// Enables printing stub log messages
- ///
- public bool LoggingEnableStub { get; set; }
-
- ///
- /// Enables printing info log messages
- ///
- public bool LoggingEnableInfo { get; set; }
-
- ///
- /// Enables printing warning log messages
- ///
- public bool LoggingEnableWarn { get; set; }
-
- ///
- /// Enables printing error log messages
- ///
- public bool LoggingEnableError { get; set; }
-
- ///
- /// Enables printing trace log messages
- ///
- public bool LoggingEnableTrace { get; set; }
-
- ///
- /// Enables printing guest log messages
- ///
- public bool LoggingEnableGuest { get; set; }
-
- ///
- /// Enables printing FS access log messages
- ///
- public bool LoggingEnableFsAccessLog { get; set; }
-
- ///
- /// Controls which log messages are written to the log targets
- ///
- public LogClass[] LoggingFilteredClasses { get; set; }
-
- ///
- /// Change Graphics API debug log level
- ///
- public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
-
- ///
- /// Change System Language
- ///
- public Language SystemLanguage { get; set; }
-
- ///
- /// Change System Region
- ///
- public Region SystemRegion { get; set; }
-
- ///
- /// Change System TimeZone
- ///
- public string SystemTimeZone { get; set; }
-
- ///
- /// Change System Time Offset in seconds
- ///
- public long SystemTimeOffset { get; set; }
-
- ///
- /// Enables or disables Docked Mode
- ///
- public bool DockedMode { get; set; }
-
- ///
- /// Enables or disables Discord Rich Presence
- ///
- public bool EnableDiscordIntegration { get; set; }
-
- ///
- /// Checks for updates when Ryujinx starts when enabled
- ///
- public bool CheckUpdatesOnStart { get; set; }
-
- ///
- /// Show "Confirm Exit" Dialog
- ///
- public bool ShowConfirmExit { get; set; }
-
- ///
- /// Whether to hide cursor on idle, always or never
- ///
- public HideCursorMode HideCursor { get; set; }
-
- ///
- /// Enables or disables Vertical Sync
- ///
- public bool EnableVsync { get; set; }
-
- ///
- /// Enables or disables Shader cache
- ///
- public bool EnableShaderCache { get; set; }
-
- ///
- /// Enables or disables texture recompression
- ///
- public bool EnableTextureRecompression { get; set; }
-
- ///
- /// Enables or disables Macro high-level emulation
- ///
- public bool EnableMacroHLE { get; set; }
-
- ///
- /// Enables or disables color space passthrough, if available.
- ///
- public bool EnableColorSpacePassthrough { get; set; }
-
- ///
- /// Enables or disables profiled translation cache persistency
- ///
- public bool EnablePtc { get; set; }
-
- ///
- /// Enables or disables guest Internet access
- ///
- public bool EnableInternetAccess { get; set; }
-
- ///
- /// Enables integrity checks on Game content files
- ///
- public bool EnableFsIntegrityChecks { get; set; }
-
- ///
- /// Enables FS access log output to the console. Possible modes are 0-3
- ///
- public int FsGlobalAccessLogMode { get; set; }
-
- ///
- /// The selected audio backend
- ///
- public AudioBackend AudioBackend { get; set; }
-
- ///
- /// The audio volume
- ///
- public float AudioVolume { get; set; }
-
- ///
- /// The selected memory manager mode
- ///
- public MemoryManagerMode MemoryManagerMode { get; set; }
-
- ///
- /// Expands the RAM amount on the emulated system from 4GiB to 6GiB
- ///
- public bool ExpandRam { get; set; }
-
- ///
- /// Enable or disable ignoring missing services
- ///
- public bool IgnoreMissingServices { get; set; }
-
- ///
- /// Used to toggle columns in the GUI
- ///
- public GuiColumns GuiColumns { get; set; }
-
- ///
- /// Used to configure column sort settings in the GUI
- ///
- public ColumnSort ColumnSort { get; set; }
-
- ///
- /// A list of directories containing games to be used to load games into the games list
- ///
- public List GameDirs { get; set; }
-
- ///
- /// A list of file types to be hidden in the games List
- ///
- public ShownFileTypes ShownFileTypes { get; set; }
-
- ///
- /// Main window start-up position, size and state
- ///
- public WindowStartup WindowStartup { get; set; }
-
- ///
- /// Language Code for the UI
- ///
- public string LanguageCode { get; set; }
-
- ///
- /// Enable or disable custom themes in the GUI
- ///
- public bool EnableCustomTheme { get; set; }
-
- ///
- /// Path to custom GUI theme
- ///
- public string CustomThemePath { get; set; }
-
- ///
- /// Chooses the base style // Not Used
- ///
- public string BaseStyle { get; set; }
-
- ///
- /// Chooses the view mode of the game list // Not Used
- ///
- public int GameListViewMode { get; set; }
-
- ///
- /// Show application name in Grid Mode // Not Used
- ///
- public bool ShowNames { get; set; }
-
- ///
- /// Sets App Icon Size // Not Used
- ///
- public int GridSize { get; set; }
-
- ///
- /// Sorts Apps in the game list // Not Used
- ///
- public int ApplicationSort { get; set; }
-
- ///
- /// Sets if Grid is ordered in Ascending Order // Not Used
- ///
- public bool IsAscendingOrder { get; set; }
-
- ///
- /// Start games in fullscreen mode
- ///
- public bool StartFullscreen { get; set; }
-
- ///
- /// Show console window
- ///
- public bool ShowConsole { get; set; }
-
- ///
- /// Enable or disable keyboard support (Independent from controllers binding)
- ///
- public bool EnableKeyboard { get; set; }
-
- ///
- /// Enable or disable mouse support (Independent from controllers binding)
- ///
- public bool EnableMouse { get; set; }
-
- ///
- /// Hotkey Keyboard Bindings
- ///
- public KeyboardHotkeys Hotkeys { get; set; }
-
- ///
- /// Legacy keyboard control bindings
- ///
- /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)
- /// TODO: Remove this when those older versions aren't in use anymore.
- public List KeyboardConfig { get; set; }
-
- ///
- /// Legacy controller control bindings
- ///
- /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)
- /// TODO: Remove this when those older versions aren't in use anymore.
- public List ControllerConfig { get; set; }
-
- ///
- /// Input configurations
- ///
- public List InputConfig { get; set; }
-
- ///
- /// Graphics backend
- ///
- public GraphicsBackend GraphicsBackend { get; set; }
-
- ///
- /// Preferred GPU
- ///
- public string PreferredGpu { get; set; }
-
- ///
- /// Multiplayer Mode
- ///
- public MultiplayerMode MultiplayerMode { get; set; }
-
- ///
- /// GUID for the network interface used by LAN (or 0 for default)
- ///
- public string MultiplayerLanInterfaceId { get; set; }
-
- ///
- /// Uses Hypervisor over JIT if available
- ///
- public bool UseHypervisor { get; set; }
-
- ///
- /// Loads a configuration file from disk
- ///
- /// The path to the JSON configuration file
- /// Parsed configuration file
- public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
- {
- try
- {
- configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
-
- return configurationFileFormat.Version != 0;
- }
- catch
- {
- configurationFileFormat = null;
-
- return false;
- }
- }
-
- ///
- /// Save a configuration file to disk
- ///
- /// The path to the JSON configuration file
- public void SaveConfig(string path)
- {
- JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
- }
- }
-}
--
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