From f06d22d6f01e657ebbc0c8ef082739cd468e47b5 Mon Sep 17 00:00:00 2001 From: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Date: Sun, 11 Feb 2024 02:09:18 +0000 Subject: Infra: Capitalisation Consistency (#6296) * Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances --- .../Configuration/ConfigurationFileFormat.cs | 409 --------------------- 1 file changed, 409 deletions(-) delete mode 100644 src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs (limited to 'src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs') diff --git a/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs deleted file mode 100644 index 8a4db1fe..00000000 --- a/src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs +++ /dev/null @@ -1,409 +0,0 @@ -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Configuration.Multiplayer; -using Ryujinx.Common.Logging; -using Ryujinx.Common.Utilities; -using Ryujinx.Ui.Common.Configuration.System; -using Ryujinx.Ui.Common.Configuration.Ui; -using System.Collections.Generic; -using System.Text.Json.Nodes; - -namespace Ryujinx.Ui.Common.Configuration -{ - public class ConfigurationFileFormat - { - /// - /// The current version of the file format - /// - public const int CurrentVersion = 48; - - /// - /// Version of the configuration file format - /// - public int Version { get; set; } - - /// - /// Enables or disables logging to a file on disk - /// - public bool EnableFileLog { get; set; } - - /// - /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime. - /// - public BackendThreading BackendThreading { get; set; } - - /// - /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. - /// - public int ResScale { get; set; } - - /// - /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. - /// - public float ResScaleCustom { get; set; } - - /// - /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. - /// - public float MaxAnisotropy { get; set; } - - /// - /// Aspect Ratio applied to the renderer window. - /// - public AspectRatio AspectRatio { get; set; } - - /// - /// Applies anti-aliasing to the renderer. - /// - public AntiAliasing AntiAliasing { get; set; } - - /// - /// Sets the framebuffer upscaling type. - /// - public ScalingFilter ScalingFilter { get; set; } - - /// - /// Sets the framebuffer upscaling level. - /// - public int ScalingFilterLevel { get; set; } - - /// - /// Dumps shaders in this local directory - /// - public string GraphicsShadersDumpPath { get; set; } - - /// - /// Enables printing debug log messages - /// - public bool LoggingEnableDebug { get; set; } - - /// - /// Enables printing stub log messages - /// - public bool LoggingEnableStub { get; set; } - - /// - /// Enables printing info log messages - /// - public bool LoggingEnableInfo { get; set; } - - /// - /// Enables printing warning log messages - /// - public bool LoggingEnableWarn { get; set; } - - /// - /// Enables printing error log messages - /// - public bool LoggingEnableError { get; set; } - - /// - /// Enables printing trace log messages - /// - public bool LoggingEnableTrace { get; set; } - - /// - /// Enables printing guest log messages - /// - public bool LoggingEnableGuest { get; set; } - - /// - /// Enables printing FS access log messages - /// - public bool LoggingEnableFsAccessLog { get; set; } - - /// - /// Controls which log messages are written to the log targets - /// - public LogClass[] LoggingFilteredClasses { get; set; } - - /// - /// Change Graphics API debug log level - /// - public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } - - /// - /// Change System Language - /// - public Language SystemLanguage { get; set; } - - /// - /// Change System Region - /// - public Region SystemRegion { get; set; } - - /// - /// Change System TimeZone - /// - public string SystemTimeZone { get; set; } - - /// - /// Change System Time Offset in seconds - /// - public long SystemTimeOffset { get; set; } - - /// - /// Enables or disables Docked Mode - /// - public bool DockedMode { get; set; } - - /// - /// Enables or disables Discord Rich Presence - /// - public bool EnableDiscordIntegration { get; set; } - - /// - /// Checks for updates when Ryujinx starts when enabled - /// - public bool CheckUpdatesOnStart { get; set; } - - /// - /// Show "Confirm Exit" Dialog - /// - public bool ShowConfirmExit { get; set; } - - /// - /// Whether to hide cursor on idle, always or never - /// - public HideCursorMode HideCursor { get; set; } - - /// - /// Enables or disables Vertical Sync - /// - public bool EnableVsync { get; set; } - - /// - /// Enables or disables Shader cache - /// - public bool EnableShaderCache { get; set; } - - /// - /// Enables or disables texture recompression - /// - public bool EnableTextureRecompression { get; set; } - - /// - /// Enables or disables Macro high-level emulation - /// - public bool EnableMacroHLE { get; set; } - - /// - /// Enables or disables color space passthrough, if available. - /// - public bool EnableColorSpacePassthrough { get; set; } - - /// - /// Enables or disables profiled translation cache persistency - /// - public bool EnablePtc { get; set; } - - /// - /// Enables or disables guest Internet access - /// - public bool EnableInternetAccess { get; set; } - - /// - /// Enables integrity checks on Game content files - /// - public bool EnableFsIntegrityChecks { get; set; } - - /// - /// Enables FS access log output to the console. Possible modes are 0-3 - /// - public int FsGlobalAccessLogMode { get; set; } - - /// - /// The selected audio backend - /// - public AudioBackend AudioBackend { get; set; } - - /// - /// The audio volume - /// - public float AudioVolume { get; set; } - - /// - /// The selected memory manager mode - /// - public MemoryManagerMode MemoryManagerMode { get; set; } - - /// - /// Expands the RAM amount on the emulated system from 4GiB to 6GiB - /// - public bool ExpandRam { get; set; } - - /// - /// Enable or disable ignoring missing services - /// - public bool IgnoreMissingServices { get; set; } - - /// - /// Used to toggle columns in the GUI - /// - public GuiColumns GuiColumns { get; set; } - - /// - /// Used to configure column sort settings in the GUI - /// - public ColumnSort ColumnSort { get; set; } - - /// - /// A list of directories containing games to be used to load games into the games list - /// - public List GameDirs { get; set; } - - /// - /// A list of file types to be hidden in the games List - /// - public ShownFileTypes ShownFileTypes { get; set; } - - /// - /// Main window start-up position, size and state - /// - public WindowStartup WindowStartup { get; set; } - - /// - /// Language Code for the UI - /// - public string LanguageCode { get; set; } - - /// - /// Enable or disable custom themes in the GUI - /// - public bool EnableCustomTheme { get; set; } - - /// - /// Path to custom GUI theme - /// - public string CustomThemePath { get; set; } - - /// - /// Chooses the base style // Not Used - /// - public string BaseStyle { get; set; } - - /// - /// Chooses the view mode of the game list // Not Used - /// - public int GameListViewMode { get; set; } - - /// - /// Show application name in Grid Mode // Not Used - /// - public bool ShowNames { get; set; } - - /// - /// Sets App Icon Size // Not Used - /// - public int GridSize { get; set; } - - /// - /// Sorts Apps in the game list // Not Used - /// - public int ApplicationSort { get; set; } - - /// - /// Sets if Grid is ordered in Ascending Order // Not Used - /// - public bool IsAscendingOrder { get; set; } - - /// - /// Start games in fullscreen mode - /// - public bool StartFullscreen { get; set; } - - /// - /// Show console window - /// - public bool ShowConsole { get; set; } - - /// - /// Enable or disable keyboard support (Independent from controllers binding) - /// - public bool EnableKeyboard { get; set; } - - /// - /// Enable or disable mouse support (Independent from controllers binding) - /// - public bool EnableMouse { get; set; } - - /// - /// Hotkey Keyboard Bindings - /// - public KeyboardHotkeys Hotkeys { get; set; } - - /// - /// Legacy keyboard control bindings - /// - /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions) - /// TODO: Remove this when those older versions aren't in use anymore. - public List KeyboardConfig { get; set; } - - /// - /// Legacy controller control bindings - /// - /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions) - /// TODO: Remove this when those older versions aren't in use anymore. - public List ControllerConfig { get; set; } - - /// - /// Input configurations - /// - public List InputConfig { get; set; } - - /// - /// Graphics backend - /// - public GraphicsBackend GraphicsBackend { get; set; } - - /// - /// Preferred GPU - /// - public string PreferredGpu { get; set; } - - /// - /// Multiplayer Mode - /// - public MultiplayerMode MultiplayerMode { get; set; } - - /// - /// GUID for the network interface used by LAN (or 0 for default) - /// - public string MultiplayerLanInterfaceId { get; set; } - - /// - /// Uses Hypervisor over JIT if available - /// - public bool UseHypervisor { get; set; } - - /// - /// Loads a configuration file from disk - /// - /// The path to the JSON configuration file - /// Parsed configuration file - public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat) - { - try - { - configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat); - - return configurationFileFormat.Version != 0; - } - catch - { - configurationFileFormat = null; - - return false; - } - } - - /// - /// Save a configuration file to disk - /// - /// The path to the JSON configuration file - public void SaveConfig(string path) - { - JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat); - } - } -} -- cgit v1.2.3