From 70fcba39de34fc211d09da12783898161724b0dc Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Mon, 29 Jan 2024 19:58:18 +0100 Subject: Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707) * Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory --- src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs') diff --git a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs index 950eb55b..3b35ff27 100644 --- a/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs +++ b/src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs @@ -8,6 +8,7 @@ using LibHac.Ns; using LibHac.Tools.Fs; using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem.NcaUtils; +using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Common.Utilities; @@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common if (!Directory.Exists(appDir)) { - Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\""); + Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\""); continue; } -- cgit v1.2.3