From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs | 152 ++++++++++++++++++++++++
1 file changed, 152 insertions(+)
create mode 100644 src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs
(limited to 'src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs')
diff --git a/src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs b/src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs
new file mode 100644
index 00000000..994fda92
--- /dev/null
+++ b/src/Ryujinx.Memory/Tracking/ConcurrentBitmap.cs
@@ -0,0 +1,152 @@
+using System;
+using System.Threading;
+
+namespace Ryujinx.Memory.Tracking
+{
+ ///
+ /// A bitmap that can be safely modified from multiple threads.
+ ///
+ internal class ConcurrentBitmap
+ {
+ public const int IntSize = 64;
+
+ public const int IntShift = 6;
+ public const int IntMask = IntSize - 1;
+
+ ///
+ /// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
+ ///
+ public readonly long[] Masks;
+
+ ///
+ /// Create a new multithreaded bitmap.
+ ///
+ /// The number of bits to reserve
+ /// Whether the bits should be initially set or not
+ public ConcurrentBitmap(int count, bool set)
+ {
+ Masks = new long[(count + IntMask) / IntSize];
+
+ if (set)
+ {
+ Array.Fill(Masks, -1L);
+ }
+ }
+
+ ///
+ /// Check if any bit in the bitmap is set.
+ ///
+ /// True if any bits are set, false otherwise
+ public bool AnySet()
+ {
+ for (int i = 0; i < Masks.Length; i++)
+ {
+ if (Interlocked.Read(ref Masks[i]) != 0)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Check if a bit in the bitmap is set.
+ ///
+ /// The bit index to check
+ /// True if the bit is set, false otherwise
+ public bool IsSet(int bit)
+ {
+ int wordIndex = bit >> IntShift;
+ int wordBit = bit & IntMask;
+
+ long wordMask = 1L << wordBit;
+
+ return (Interlocked.Read(ref Masks[wordIndex]) & wordMask) != 0;
+ }
+
+ ///
+ /// Check if any bit in a range of bits in the bitmap are set. (inclusive)
+ ///
+ /// The first bit index to check
+ /// The last bit index to check
+ /// True if a bit is set, false otherwise
+ public bool IsSet(int start, int end)
+ {
+ if (start == end)
+ {
+ return IsSet(start);
+ }
+
+ int startIndex = start >> IntShift;
+ int startBit = start & IntMask;
+ long startMask = -1L << startBit;
+
+ int endIndex = end >> IntShift;
+ int endBit = end & IntMask;
+ long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
+
+ long startValue = Interlocked.Read(ref Masks[startIndex]);
+
+ if (startIndex == endIndex)
+ {
+ return (startValue & startMask & endMask) != 0;
+ }
+
+ if ((startValue & startMask) != 0)
+ {
+ return true;
+ }
+
+ for (int i = startIndex + 1; i < endIndex; i++)
+ {
+ if (Interlocked.Read(ref Masks[i]) != 0)
+ {
+ return true;
+ }
+ }
+
+ long endValue = Interlocked.Read(ref Masks[endIndex]);
+
+ if ((endValue & endMask) != 0)
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ ///
+ /// Set a bit at a specific index to either true or false.
+ ///
+ /// The bit index to set
+ /// Whether the bit should be set or not
+ public void Set(int bit, bool value)
+ {
+ int wordIndex = bit >> IntShift;
+ int wordBit = bit & IntMask;
+
+ long wordMask = 1L << wordBit;
+
+ if (value)
+ {
+ Interlocked.Or(ref Masks[wordIndex], wordMask);
+ }
+ else
+ {
+ Interlocked.And(ref Masks[wordIndex], ~wordMask);
+ }
+ }
+
+ ///
+ /// Clear the bitmap entirely, setting all bits to 0.
+ ///
+ public void Clear()
+ {
+ for (int i = 0; i < Masks.Length; i++)
+ {
+ Interlocked.Exchange(ref Masks[i], 0);
+ }
+ }
+ }
+}
--
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