From 2de78a2d55a1306761788570ab192897299c55d8 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Mon, 26 Jun 2023 03:55:25 +0200 Subject: [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Add trailing commas, log errors instead of throwing and remove redundant code --- src/Ryujinx.Input.SDL2/SDL2Gamepad.cs | 44 +++++++++++++++++++++++------------ 1 file changed, 29 insertions(+), 15 deletions(-) (limited to 'src/Ryujinx.Input.SDL2/SDL2Gamepad.cs') diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs index 6a8c1204..f04fdeb3 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs @@ -57,13 +57,13 @@ namespace Ryujinx.Input.SDL2 private readonly object _userMappingLock = new(); - private List _buttonsUserMapping; + private readonly List _buttonsUserMapping; - private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count] + private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count] { StickInputId.Unbound, StickInputId.Left, - StickInputId.Right + StickInputId.Right, }; public GamepadFeaturesFlag Features { get; } @@ -85,8 +85,15 @@ namespace Ryujinx.Input.SDL2 // Enable motion tracking if (Features.HasFlag(GamepadFeaturesFlag.Motion)) { - SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE); - SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE); + if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE) != 0) + { + Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}."); + } + + if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE) != 0) + { + Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}."); + } } } @@ -144,7 +151,10 @@ namespace Ryujinx.Input.SDL2 if (durationMs == uint.MaxValue) { - SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY); + if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) != 0) + { + Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller."); + } } else if (durationMs > SDL_HAPTIC_INFINITY) { @@ -152,7 +162,10 @@ namespace Ryujinx.Input.SDL2 } else { - SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs); + if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0) + { + Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller."); + } } } } @@ -182,13 +195,14 @@ namespace Ryujinx.Input.SDL2 if (result == 0) { - Vector3 value = new Vector3(values[0], values[1], values[2]); + Vector3 value = new(values[0], values[1], values[2]); if (inputId == MotionInputId.Gyroscope) { return RadToDegree(value); } - else if (inputId == MotionInputId.Accelerometer) + + if (inputId == MotionInputId.Accelerometer) { return GsToMs2(value); } @@ -359,18 +373,18 @@ namespace Ryujinx.Input.SDL2 { return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold; } - else if (inputId == GamepadButtonInputId.RightTrigger) + + if (inputId == GamepadButtonInputId.RightTrigger) { return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold; } - else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID) + + if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID) { return false; } - else - { - return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1; - } + + return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1; } } } -- cgit v1.2.3