From dd574146fb5f05c1c0a469a4ad4a20c46bb37d74 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Tue, 2 May 2023 03:29:47 +0200 Subject: Add hide-cursor command line argument & always hide cursor option (#4613) * Add hide-cursor command line argument * gtk: Adjust SettingsWindow for hide cursor options * ava: Adjust SettingsWindow for hide cursor options * ava: Add override check for HideCursor arg * Remove copy&paste sins * ava: Leave a little more room between the options * gtk: Fix hide cursor issues * ava: Only hide cursor if it's within the embedded window --- src/Ryujinx.Headless.SDL2/Program.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Headless.SDL2/Program.cs') diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs index b0bdb97f..453c470e 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx.Headless.SDL2/Program.cs @@ -478,8 +478,8 @@ namespace Ryujinx.Headless.SDL2 private static WindowBase CreateWindow(Options options) { return options.GraphicsBackend == GraphicsBackend.Vulkan - ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursor) - : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursor); + ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode) + : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode); } private static IRenderer CreateRenderer(Options options, WindowBase window) -- cgit v1.2.3