From ca59c3f4998e2d1beb3b0d0214611e3332238557 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 2 Sep 2024 01:28:16 +0100 Subject: Vulkan: Feedback loop detection and barriers (#7226) * Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places --- src/Ryujinx.Headless.SDL2/Program.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Ryujinx.Headless.SDL2/Program.cs') diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs index 5c30cd18..07995dbd 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx.Headless.SDL2/Program.cs @@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller.Motion; using Ryujinx.Common.Configuration.Hid.Keyboard; +using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.Logging.Targets; using Ryujinx.Common.SystemInterop; @@ -463,6 +464,8 @@ namespace Ryujinx.Headless.SDL2 GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath; GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE; + DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off); + while (true) { LoadApplication(option); -- cgit v1.2.3