From 0e037d021347e802b28bd74af3459b007b48083e Mon Sep 17 00:00:00 2001 From: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Date: Wed, 31 May 2023 08:08:50 +0100 Subject: macOS Headless Fixes (#5167) * Default hypervisor to disabled * Include MVK on macOS * Properly sign headless builds on macOS * Force Vulkan on macOS * Suggestions --- src/Ryujinx.Headless.SDL2/Program.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Headless.SDL2/Program.cs') diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs index 643db845..fc1b23eb 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx.Headless.SDL2/Program.cs @@ -339,6 +339,15 @@ namespace Ryujinx.Headless.SDL2 GraphicsConfig.EnableShaderCache = true; + if (OperatingSystem.IsMacOS()) + { + if (option.GraphicsBackend == GraphicsBackend.OpenGl) + { + option.GraphicsBackend = GraphicsBackend.Vulkan; + Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!"); + } + } + IGamepad gamepad; if (option.ListInputIds) @@ -550,7 +559,7 @@ namespace Ryujinx.Headless.SDL2 options.IgnoreMissingServices, options.AspectRatio, options.AudioVolume, - options.UseHypervisor, + options.UseHypervisor ?? true, options.MultiplayerLanInterfaceId); return new Switch(configuration); @@ -703,4 +712,4 @@ namespace Ryujinx.Headless.SDL2 return true; } } -} +} \ No newline at end of file -- cgit v1.2.3