From 22fb8c9d4f01f0356c29454d18004849f89c67dd Mon Sep 17 00:00:00 2001 From: Marco Carvalho Date: Fri, 19 Apr 2024 09:03:52 -0300 Subject: Update to new standard for volatility operations (#6682) --- src/Ryujinx.HLE/HOS/TamperMachine.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.HLE/HOS/TamperMachine.cs') diff --git a/src/Ryujinx.HLE/HOS/TamperMachine.cs b/src/Ryujinx.HLE/HOS/TamperMachine.cs index f234e540..60922153 100644 --- a/src/Ryujinx.HLE/HOS/TamperMachine.cs +++ b/src/Ryujinx.HLE/HOS/TamperMachine.cs @@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS try { - ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys); + ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys); program.Process.TamperedCodeMemory = false; program.Execute(pressedKeys); @@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS { if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld) { - Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons); + Volatile.Write(ref _pressedKeys, (long)input.Buttons); return; } } // Clear the input because player one is not conected. - Thread.VolatileWrite(ref _pressedKeys, 0); + Volatile.Write(ref _pressedKeys, 0); } } } -- cgit v1.2.3