From d773d5152e685a164a6eb9f419873ef1908364f7 Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Sun, 22 Oct 2023 16:30:46 -0700 Subject: Update to LibHac 0.19.0 (#5831) * Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute --- .../HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs') diff --git a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs index 599025e3..1ef52a00 100644 --- a/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs +++ b/src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs @@ -26,7 +26,9 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy try { LocalStorage storage = new(pfsPath, FileAccess.Read, FileMode.Open); - using SharedRef nsp = new(new PartitionFileSystem(storage)); + var pfs = new PartitionFileSystem(); + using SharedRef nsp = new(pfs); + pfs.Initialize(storage).ThrowIfFailure(); ImportTitleKeysFromNsp(nsp.Get, context.Device.System.KeySet); @@ -90,7 +92,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy try { - PartitionFileSystem nsp = new(pfsFile.AsStorage()); + PartitionFileSystem nsp = new(); + nsp.Initialize(pfsFile.AsStorage()).ThrowIfFailure(); ImportTitleKeysFromNsp(nsp, context.Device.System.KeySet); -- cgit v1.2.3