From 4117c13377b51b83ff87b1d00393be1a5ab5bfff Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 29 Jan 2024 18:45:40 -0300 Subject: Migrate friends service to new IPC (#6174) * Migrate friends service to new IPC * Add a note that the pointer buffer size and domain counts are wrong * Wrong length * Format whitespace * PR feedback * Fill in structs from PR feedback * Missed that one * Somehow forgot to save that one * Fill in enums from PR review * Language enum, NotificationTime * Format whitespace * Fix the warning --- .../NotificationEventHandler.cs | 74 ---------------------- 1 file changed, 74 deletions(-) delete mode 100644 src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs (limited to 'src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs') diff --git a/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs b/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs deleted file mode 100644 index 88627fd7..00000000 --- a/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs +++ /dev/null @@ -1,74 +0,0 @@ -using Ryujinx.HLE.HOS.Services.Account.Acc; - -namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService -{ - public sealed class NotificationEventHandler - { - private static NotificationEventHandler _instance; - private static readonly object _instanceLock = new(); - - private readonly INotificationService[] _registry; - - public static NotificationEventHandler Instance - { - get - { - lock (_instanceLock) - { - _instance ??= new NotificationEventHandler(); - - return _instance; - } - } - } - - NotificationEventHandler() - { - _registry = new INotificationService[0x20]; - } - - internal void RegisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == null) - { - _registry[i] = service; - break; - } - } - } - - internal void UnregisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == service) - { - _registry[i] = null; - break; - } - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalFriendListUpdate(UserId targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - _registry[i]?.SignalFriendListUpdate(targetId); - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalNewFriendRequest(UserId targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - _registry[i]?.SignalNewFriendRequest(targetId); - } - } - } -} -- cgit v1.2.3