From fe30c03cac9d1f09270a4156aceab273dbac81fb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 8 Jun 2023 17:09:14 -0300 Subject: Implement soft float64 conversion on shaders when host has no support (#5159) * Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error --- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 3987be9b..0daec00c 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan _physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"), _physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"), supportsSubgroupSizeControl, + features2.Features.ShaderFloat64, featuresShaderInt8.ShaderInt8, _physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"), features2.Features.ShaderStorageImageMultisample, @@ -594,6 +595,7 @@ namespace Ryujinx.Graphics.Vulkan supportsCubemapView: !IsAmdGcn, supportsNonConstantTextureOffset: false, supportsShaderBallot: false, + supportsShaderFloat64: Capabilities.SupportsShaderFloat64, supportsTextureShadowLod: false, supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex, supportsViewportMask: Capabilities.SupportsViewportArray2, -- cgit v1.2.3