From ac2444f908bee5b5c1a13fe64e997315cea4b23c Mon Sep 17 00:00:00 2001 From: ealekseychik <74912034+ealekseychik@users.noreply.github.com> Date: Tue, 11 Jul 2023 20:41:18 +0300 Subject: Move ShaderBinaries into individual .spv files (#5280) * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik Co-authored-by: Gabriel A --- .../Shaders/SpirvBinaries/ColorDrawToMsFragment.spv | Bin 0 -> 1572 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries/ColorDrawToMsFragment.spv (limited to 'src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries/ColorDrawToMsFragment.spv') diff --git a/src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries/ColorDrawToMsFragment.spv b/src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries/ColorDrawToMsFragment.spv new file mode 100644 index 00000000..a56ed968 Binary files /dev/null and b/src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries/ColorDrawToMsFragment.spv differ -- cgit v1.2.3