From 7608cb37ab798db49f33f3870f2f84fbe0809266 Mon Sep 17 00:00:00 2001 From: Marco Carvalho Date: Thu, 22 Jun 2023 20:37:25 -0300 Subject: "Exists" method should be used instead of the "Any" extension (#5345) --- src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs index 222cdf2a..2a3f8657 100644 --- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Vulkan { await Task.WhenAll(_shaders.Select(shader => shader.CompileTask)); - if (_shaders.Any(shader => shader.CompileStatus == ProgramLinkStatus.Failure)) + if (Array.Exists(_shaders, shader => shader.CompileStatus == ProgramLinkStatus.Failure)) { LinkStatus = ProgramLinkStatus.Failure; -- cgit v1.2.3