From ca59c3f4998e2d1beb3b0d0214611e3332238557 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 2 Sep 2024 01:28:16 +0100 Subject: Vulkan: Feedback loop detection and barriers (#7226) * Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places --- .../PipelineDynamicState.cs | 34 ++++++++++++++++++++-- 1 file changed, 32 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs b/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs index 1cc33f72..ad26ff7b 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs @@ -1,5 +1,6 @@ using Ryujinx.Common.Memory; using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.EXT; namespace Ryujinx.Graphics.Vulkan { @@ -21,6 +22,8 @@ namespace Ryujinx.Graphics.Vulkan private Array4 _blendConstants; + private FeedbackLoopAspects _feedbackLoopAspects; + public uint ViewportsCount; public Array16 Viewports; @@ -32,7 +35,8 @@ namespace Ryujinx.Graphics.Vulkan Scissor = 1 << 2, Stencil = 1 << 3, Viewport = 1 << 4, - All = Blend | DepthBias | Scissor | Stencil | Viewport, + FeedbackLoop = 1 << 5, + All = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop, } private DirtyFlags _dirty; @@ -99,13 +103,22 @@ namespace Ryujinx.Graphics.Vulkan } } + public void SetFeedbackLoop(FeedbackLoopAspects aspects) + { + _feedbackLoopAspects = aspects; + + _dirty |= DirtyFlags.FeedbackLoop; + } + public void ForceAllDirty() { _dirty = DirtyFlags.All; } - public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer) + public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer) { + Vk api = gd.Api; + if (_dirty.HasFlag(DirtyFlags.Blend)) { RecordBlend(api, commandBuffer); @@ -131,6 +144,11 @@ namespace Ryujinx.Graphics.Vulkan RecordViewport(api, commandBuffer); } + if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop) + { + RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer); + } + _dirty = DirtyFlags.None; } @@ -169,5 +187,17 @@ namespace Ryujinx.Graphics.Vulkan api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan()); } } + + private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer) + { + ImageAspectFlags aspects = (_feedbackLoopAspects & FeedbackLoopAspects.Color) != 0 ? ImageAspectFlags.ColorBit : 0; + + if ((_feedbackLoopAspects & FeedbackLoopAspects.Depth) != 0) + { + aspects |= ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit; + } + + api.CmdSetAttachmentFeedbackLoopEnable(commandBuffer, aspects); + } } } -- cgit v1.2.3