From fa32ef92755a51a2567a1bcbb35fb34886b5f979 Mon Sep 17 00:00:00 2001 From: gleng <906346+gleng@users.noreply.github.com> Date: Mon, 10 Jul 2023 18:10:23 -0700 Subject: MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat as TBDR (#5440) * MoltenVK: Allow barriers inside a render pass on non-Apple GPUs * Don't treat all non-Apple GPUs using MoltenVK as TBDR --- src/Ryujinx.Graphics.Vulkan/PipelineBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineBase.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 5ee92691..7f175d93 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -144,9 +144,9 @@ namespace Ryujinx.Graphics.Vulkan { _drawCountSinceBarrier = DrawCount; - // Barriers apparently have no effect inside a render pass on MoltenVK. + // Barriers are not supported inside a render pass on Apple GPUs. // As a workaround, end the render pass. - if (Gd.IsMoltenVk) + if (Gd.Vendor == Vendor.Apple) { EndRenderPass(); } -- cgit v1.2.3